Here is a list of all file members with links to the files they belong to:
- o -
- ObjectDescFlag : ObjectList.h
- ObjectType : Pid.h
- ODM_FarClip() : Renderer.h
- ODM_GetFloorLevel() : Outdoor.cpp, Outdoor.h
- ODM_NearClip() : Renderer.h
- ODM_ProcessPartyActions() : Outdoor.cpp, Outdoor.h
- ODM_UpdateUserInputAndOther() : Outdoor.cpp, Outdoor.h
- onLongTimerTriggers : Processor.cpp
- onMapLeave() : Processor.h, Processor.cpp
- onMapLeaveTriggers : Processor.cpp
- onMapLoad() : Processor.cpp, Processor.h
- onMapLoadTriggers : Processor.cpp
- OnPaperdollLeftClick() : GUIWindow.h, UICharacter.cpp
- onTimer() : Processor.cpp, Processor.h
- onTimerTriggers : Processor.cpp
- OpenedTelekinesis : mm7_data.h, mm7_data.cpp
- openEnrothMain() : OpenEnroth.cpp
- openGLContext : EngineGlobals.cpp, EngineGlobals.h
- OpenGLES : OpenGLRenderer.cpp
- operator""_ticks() : Duration.h
- operator+() : Time.h
- operator-() : Time.h
- operator/() : FileSystemPath.h
- operator==() : AccessibleVector.h
- opponent_mastery : Arcomage.cpp
- opponents_turn : Arcomage.cpp
- OpponentsAITurn() : Arcomage.cpp
- options_menu_skin : UIGame.cpp, UIGame.h
- oracleDialogue() : NPCTopics.cpp
- OS_GetAppStringRecursive() : WinEnvironment.cpp
- outbuildshaderstore : OpenGLRenderer.cpp