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- g -
- game_starting_year : Time.h
- game_ui_bar_blue : UIGame.cpp, UIGame.h
- game_ui_bar_green : UIGame.cpp, UIGame.h
- game_ui_bar_red : UIGame.cpp, UIGame.h
- game_ui_bar_yellow : UIGame.cpp, UIGame.h
- game_ui_bottomframe : UIGame.cpp, UIGame.h
- game_ui_btn_cast : UIGame.cpp, UIGame.h
- game_ui_btn_quickref : UIGame.cpp, UIGame.h
- game_ui_btn_rest : UIGame.cpp, UIGame.h
- game_ui_btn_settings : UIGame.cpp, UIGame.h
- game_ui_btn_zoomin : UIGame.cpp, UIGame.h
- game_ui_btn_zoomout : UIGame.h, UIGame.cpp
- game_ui_dialogue_background : UIGame.cpp, UIGame.h
- game_ui_evtnpc : UIGame.cpp, UIGame.h
- game_ui_leftframe : UIGame.cpp, UIGame.h
- game_ui_menu_controls : UIGame.cpp, UIGame.h
- game_ui_menu_load : UIGame.cpp, UIGame.h
- game_ui_menu_new : UIGame.cpp, UIGame.h
- game_ui_menu_options : UIGame.cpp, UIGame.h
- game_ui_menu_options_video_background : UIGame.cpp
- game_ui_menu_options_video_bloodsplats : UIGame.cpp
- game_ui_menu_options_video_coloredlights : UIGame.cpp
- game_ui_menu_options_video_gamma_positions : UIGame.cpp
- game_ui_menu_options_video_tinting : UIGame.cpp
- game_ui_menu_quit : UIGame.cpp, UIGame.h
- game_ui_menu_resume : UIGame.cpp, UIGame.h
- game_ui_menu_save : UIGame.cpp, UIGame.h
- game_ui_minimap_compass : UIGame.cpp, UIGame.h
- game_ui_minimap_dirs : UIGame.cpp, UIGame.h
- game_ui_minimap_frame : UIGame.cpp, UIGame.h
- game_ui_monster_hp_background : UIGame.cpp, UIGame.h
- game_ui_monster_hp_border_left : UIGame.cpp, UIGame.h
- game_ui_monster_hp_border_right : UIGame.cpp, UIGame.h
- game_ui_monster_hp_green : UIGame.cpp, UIGame.h
- game_ui_monster_hp_red : UIGame.cpp, UIGame.h
- game_ui_monster_hp_yellow : UIGame.cpp, UIGame.h
- game_ui_options_controls : UIGame.cpp, UIGame.h
- game_ui_player_alert_green : UIGame.cpp, UIGame.h
- game_ui_player_alert_red : UIGame.cpp, UIGame.h
- game_ui_player_alert_yellow : UIGame.cpp, UIGame.h
- game_ui_player_face_dead : UIGame.cpp, UIGame.h
- game_ui_player_face_eradicated : UIGame.cpp, UIGame.h
- game_ui_player_faces : UIGame.cpp, UIGame.h
- game_ui_player_selection_frame : UIGame.cpp, UIGame.h
- game_ui_playerbuff_bless : UIGame.cpp, UIGame.h
- game_ui_playerbuff_hammerhands : UIGame.cpp, UIGame.h
- game_ui_playerbuff_pain_reflection : UIGame.cpp, UIGame.h
- game_ui_playerbuff_preservation : UIGame.cpp, UIGame.h
- game_ui_right_panel_frame : GUIWindow.cpp, GUIWindow.h
- game_ui_rightframe : UIGame.cpp, UIGame.h
- game_ui_statusbar : UIGame.cpp, UIGame.h
- game_ui_tome_autonotes : UIGame.cpp, UIGame.h
- game_ui_tome_calendar : UIGame.h, UIGame.cpp
- game_ui_tome_maps : UIGame.cpp, UIGame.h
- game_ui_tome_quests : UIGame.cpp, UIGame.h
- game_ui_tome_storyline : UIGame.cpp, UIGame.h
- game_ui_topframe : UIGame.cpp, UIGame.h
- game_ui_torchLight : UIGame.cpp, UIGame.h
- game_ui_wizardEye : UIGame.cpp, UIGame.h
- game_viewport_height : mm7_data.cpp, mm7_data.h
- game_viewport_w : mm7_data.cpp, mm7_data.h
- game_viewport_width : mm7_data.h, mm7_data.cpp
- game_viewport_x : mm7_data.cpp, mm7_data.h
- game_viewport_y : mm7_data.cpp, mm7_data.h
- game_viewport_z : mm7_data.cpp, mm7_data.h
- GameOverNoSound : mm7_data.cpp, mm7_data.h
- gamesLodIndexByMapId : EntitySnapshots.cpp
- gamma_preview_image : Game.h, Game.cpp
- gender_table : mm7text_ru.cpp
- gender_table_caps : mm7text_ru.cpp
- globalEngineController : GameTest.cpp
- globalFFmpegLogCategory : FFmpegLogProxy.cpp
- globalFFmpegLogger : FFmpegLogProxy.cpp
- globalFFmpegLogMutex : FFmpegLogProxy.cpp
- globalFFmpegLogSource : FFmpegLogProxy.cpp
- globalRandomComponent : EngineRandomComponent.cpp
- globalSdlLogCategory : SdlPlatformSharedState.cpp
- globalSdlLogSource : SdlPlatformSharedState.cpp
- globalTerminating : GameTest.cpp
- globalTestController : GameTest.cpp
- globalThrowListenerEnabled : ThrowingAssertions.cpp
- globalThrowListenerInstalled : ThrowingAssertions.cpp
- globalUnicodeCrtInitialized : UnicodeCrt.cpp
- globalValidateList : PathResolver.cpp
- gold_transaction_amount : NPCTopics.h, NPCTopics.cpp
- goldStealingDieSidesByMastery : Character.cpp
- grandmasterSkillMasteryCost : NPCTopics.cpp
- grng : Random.cpp, Random.h
- guildMembershipFlags : MagicGuild.cpp, MagicGuild.h
- guildMembershipNPCTopicId : NPCTopics.cpp
- guildSpellsMastery : MagicGuild.cpp
- guildSpellsSchool : MagicGuild.cpp