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Functions | Variables
Game.cpp File Reference
#include "Game.h"
#include <algorithm>
#include <string>
#include <utility>
#include <memory>
#include "Arcomage/Arcomage.h"
#include "Engine/AssetsManager.h"
#include "Engine/Engine.h"
#include "Engine/EngineGlobals.h"
#include "Engine/Data/AwardEnums.h"
#include "Engine/Data/HouseEnumFunctions.h"
#include "Engine/Events/Processor.h"
#include "Engine/Graphics/DecalBuilder.h"
#include "Engine/Graphics/ParticleEngine.h"
#include "Engine/Graphics/LightsStack.h"
#include "Engine/Graphics/LightmapBuilder.h"
#include "Engine/Graphics/Renderer/Renderer.h"
#include "Engine/Objects/Decoration.h"
#include "Engine/Graphics/Outdoor.h"
#include "Engine/Graphics/Indoor.h"
#include "Engine/Graphics/Overlays.h"
#include "Engine/Graphics/Viewport.h"
#include "Engine/Graphics/Vis.h"
#include "Engine/Graphics/Image.h"
#include "Engine/Graphics/TurnBasedOverlay.h"
#include "Engine/Localization.h"
#include "Engine/LodTextureCache.h"
#include "Engine/Objects/Actor.h"
#include "Engine/Objects/Chest.h"
#include "Engine/Objects/ObjectList.h"
#include "Engine/Objects/SpriteObject.h"
#include "Engine/Objects/NPC.h"
#include "Engine/Objects/CharacterEnumFunctions.h"
#include "Engine/Party.h"
#include "Engine/SaveLoad.h"
#include "Engine/Random/Random.h"
#include "Engine/Spells/CastSpellInfo.h"
#include "Engine/Spells/SpellEnumFunctions.h"
#include "Engine/Tables/FrameTableInc.h"
#include "Engine/Time/Timer.h"
#include "Engine/TurnEngine/TurnEngine.h"
#include "Engine/MapInfo.h"
#include "GUI/GUIButton.h"
#include "GUI/GUIWindow.h"
#include "GUI/GUIMessageQueue.h"
#include "GUI/UI/Books/AutonotesBook.h"
#include "GUI/UI/Books/CalendarBook.h"
#include "GUI/UI/Books/JournalBook.h"
#include "GUI/UI/Books/LloydsBook.h"
#include "GUI/UI/Books/MapBook.h"
#include "GUI/UI/Books/QuestBook.h"
#include "GUI/UI/Books/TownPortalBook.h"
#include "GUI/UI/UISpellbook.h"
#include "GUI/UI/UIBooks.h"
#include "GUI/UI/UICharacter.h"
#include "GUI/UI/UIDialogue.h"
#include "GUI/UI/UIBranchlessDialogue.h"
#include "GUI/UI/UIGame.h"
#include "GUI/UI/UIHouses.h"
#include "GUI/UI/UIMainMenu.h"
#include "GUI/UI/UIGameOver.h"
#include "GUI/UI/UIPartyCreation.h"
#include "GUI/UI/UIQuickReference.h"
#include "GUI/UI/UIRest.h"
#include "GUI/UI/UISaveLoad.h"
#include "GUI/UI/UIStatusBar.h"
#include "GUI/UI/UISpell.h"
#include "Io/Mouse.h"
#include "Io/KeyboardInputHandler.h"
#include "Media/Audio/AudioPlayer.h"
#include "Media/MediaPlayer.h"
#include "Library/Platform/Application/PlatformApplication.h"
#include "Library/Logger/Logger.h"
#include "Library/Fsm/Fsm.h"
#include "Utility/String/Format.h"
#include "Utility/ScopeGuard.h"
#include "GameWindowHandler.h"
#include "GameMenu.h"
#include "GameStates/GameFsmBuilder.h"

Functions

void Game_StartDialogue (int actor_id)
 
void Game_StartHirelingDialogue (int hireling_id)
 
bool IsWindowSwitchable ()
 

Variables

GraphicsImagegamma_preview_image = nullptr
 

Function Documentation

◆ Game_StartDialogue()

void Game_StartDialogue ( int  actor_id)

◆ Game_StartHirelingDialogue()

void Game_StartHirelingDialogue ( int  hireling_id)

◆ IsWindowSwitchable()

bool IsWindowSwitchable ( )

Variable Documentation

◆ gamma_preview_image

GraphicsImage* gamma_preview_image = nullptr