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- s -
- s : Json_ut.cpp
- savedDecoration : Processor.cpp, Processor.h
- savedEventID : Processor.cpp, Processor.h
- savedEventStep : Processor.cpp, Processor.h
- savedInventoryLeftClickButtonW : UICharacter.cpp
- savedInventoryLeftClickButtonX : UICharacter.cpp
- savedInventoryLeftClickButtonY : UICharacter.cpp
- savedInventoryLeftClickButtonZ : UICharacter.cpp
- saveload_dlg_ws : UISaveLoad.cpp
- saveload_dlg_xs : UISaveLoad.cpp
- saveload_dlg_ys : UISaveLoad.cpp
- saveload_dlg_zs : UISaveLoad.cpp
- saveload_ui_ls_saved : UISaveLoad.cpp
- saveload_ui_x_d : UISaveLoad.cpp
- scrollstop : UICharacter.cpp, UISaveLoad.cpp
- sCurrentMenuID : GUIWindow.cpp, GUIWindow.h
- See_Opponents_Cards : Arcomage.cpp
- shop_ui_background : Shops.h, Shops.cpp
- shop_ui_items_in_store : Shops.cpp, Shops.h
- shopBackgroundNames : UIHouses.cpp
- shown_cards : Arcomage.cpp
- SIDE_TEXT_BOX_BODY_TEXT_HEIGHT : UIHouses.h
- SIDE_TEXT_BOX_BODY_TEXT_OFFSET : UIHouses.h
- SIDE_TEXT_BOX_MAX_SPACING : UIHouses.h
- SIDE_TEXT_BOX_POS_X : UIHouses.h
- SIDE_TEXT_BOX_POS_Y : UIHouses.h
- SIDE_TEXT_BOX_POS_Z : UIHouses.h
- SIDE_TEXT_BOX_WIDTH : UIHouses.h
- SIG_MEMALOC : Arcomage.cpp
- SIG_MEMFREE : Arcomage.cpp
- skillMaxMasteryPerClass : mm7_data.cpp, mm7_data.h
- skills_max_level : mm7_data.cpp, mm7_data.h
- SkyBillboard : Outdoor.cpp, Renderer.h
- skyTexturesIds1 : Outdoor.cpp
- skyTexturesIds2 : Outdoor.cpp
- speakingNpcId : UIDialogue.h, UIDialogue.cpp
- specialBonusMap : Item.cpp
- specialTransferMessageLocationNames : UITransition.cpp
- speechVariants : mm7_data.cpp, mm7_data.h
- SPELL_FAILURE_RECOVERY_TIME_ON_CURSE : CastSpellInfo.cpp
- spell_fx_renderer : Actor.cpp, Character.cpp, SpriteObject.cpp, CastSpellInfo.cpp, Spells.cpp
- spellbook_texture_filename_suffices : UISpellbook.cpp
- spellbookSelectedSpell : UISpellbook.cpp, UISpellbook.h
- spellBuffsAtRightPanel : UIGame.cpp
- spellByScroll : ItemEnumFunctions.cpp
- spellBySpellbook : ItemEnumFunctions.cpp
- spellByWand : ItemEnumFunctions.cpp
- SpellSoundIds : Spells.cpp, Spells.h
- SpellSpriteMapping : Spells.h, Spells.cpp
- sphereVertInd : mm7_data.cpp, SpellFxRenderer.h
- sphereVertPos : mm7_data.cpp, SpellFxRenderer.h
- standardConditionsExcludeDead : NPC.cpp
- standardConditionsIncludeDead : NPC.cpp
- start_beasts_amount : Arcomage.cpp
- start_bricks_amount : Arcomage.cpp
- start_conditions : Arcomage.cpp
- start_gems_amount : Arcomage.cpp
- start_magic_level : Arcomage.cpp
- start_quarry_level : Arcomage.cpp
- start_tower_height : Arcomage.cpp
- start_wall_height : Arcomage.cpp
- start_zoo_level : Arcomage.cpp
- stat_string_coord : UIPopup.cpp
- StatTable : Character.cpp
- StealingMasteryBonuses : Character.cpp
- StealingRandomBonuses : Character.cpp
- stru_50C198 : Actor.cpp, Actor.h