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void | reconstruct (const IndoorLocation_MM7 &src, IndoorLocation *dst) |
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void | deserialize (InputStream &src, IndoorLocation_MM7 *dst) |
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void | snapshot (const IndoorLocation &src, IndoorDelta_MM7 *dst) |
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void | reconstruct (const IndoorDelta_MM7 &src, IndoorLocation *dst) |
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void | serialize (const IndoorDelta_MM7 &src, OutputStream *dst) |
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void | deserialize (InputStream &src, IndoorDelta_MM7 *dst, ContextTag< IndoorLocation_MM7 > ctx) |
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void | reconstruct (std::tuple< const BSPModelData_MM7 &, const BSPModelExtras_MM7 & > src, BSPModel *dst) |
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void | reconstruct (const OutdoorLocation_MM7 &src, OutdoorLocation *dst) |
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void | deserialize (InputStream &src, OutdoorLocation_MM7 *dst) |
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void | snapshot (const OutdoorLocation &src, OutdoorDelta_MM7 *dst) |
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void | reconstruct (const OutdoorDelta_MM7 &src, OutdoorLocation *dst) |
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void | serialize (const OutdoorDelta_MM7 &src, OutputStream *dst) |
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void | deserialize (InputStream &src, OutdoorDelta_MM7 *dst, ContextTag< OutdoorLocation_MM7 > ctx) |
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void | snapshot (const SaveGameHeader &src, SaveGame_MM7 *dst) |
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void | reconstruct (const SaveGame_MM7 &src, SaveGameHeader *dst) |
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void | serialize (const SaveGame_MM7 &src, LodWriter *dst) |
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void | deserialize (const LodReader &src, SaveGame_MM7 *dst) |
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void | reconstruct (const SpriteFrameTable_MM7 &src, SpriteFrameTable *dst) |
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void | deserialize (InputStream &src, SpriteFrameTable_MM7 *dst) |
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void | reconstruct (const FontData_MM7 &src, FontData *dst) |
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void | deserialize (InputStream &src, FontData_MM7 *dst) |
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