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- s -
SaveGame() :
SaveLoad.h
,
SaveLoad.cpp
SaveNewGame() :
SaveLoad.h
,
SaveLoad.cpp
SCROLL_OR_NPC_SPELL_SKILL_VALUE() :
CastSpellInfo.h
sdlLogCallback() :
SdlPlatform.cpp
selectHouseNPCDialogueOption() :
UIHouses.cpp
,
UIHouses.h
selectNPCDialogueOption() :
UIDialogue.cpp
,
UIDialogue.h
selectProprietorDialogueOption() :
UIHouses.cpp
,
UIHouses.h
selectSpecialNPCTopicSelection() :
NPCTopics.cpp
,
NPCTopics.h
serialize() :
SnapshotSerialization.h
,
StandardSerialization.cpp
,
MemCopySerialization.h
,
ContainerSerialization.h
,
BlobSerialization.h
,
CompositeSnapshots.h
,
CompositeSnapshots.cpp
,
ContainerSerialization.h
set_default_ui_skin_colors() :
UICharacter.cpp
set_stru1_field_8_InArcomage() :
Arcomage.cpp
,
Arcomage.h
SetCurrentMenuID() :
GUIWindow.cpp
,
GUIWindow.h
setDecorationSprite() :
Engine.cpp
,
Engine.h
setFacesBit() :
Engine.cpp
,
Engine.h
setSourceDefaults() :
OpenALSoundProvider.cpp
,
OpenALSoundProvider.h
setSpellRecovery() :
CastSpellInfo.cpp
SetStartConditions() :
Arcomage.cpp
SetStartGameData() :
Arcomage.cpp
setTexture() :
Engine.cpp
,
Engine.h
SetUnderwaterFog() :
Outdoor.cpp
,
Outdoor.h
SetUserInterface() :
GUIWindow.cpp
,
GUIWindow.h
sexForMonsterType() :
MonsterEnumFunctions.cpp
,
MonsterEnumFunctions.h
ShouldLoadTexturesForRaceAndGender() :
Character.h
,
Character.cpp
ShouldMonsterPlayAttackAnim() :
Actor.cpp
shouldSkip() :
EngineTraceStateAccessor.cpp
shouldTake() :
EngineTraceStateAccessor.cpp
ShowPopupShopItem() :
UIPopup.cpp
ShowPopupShopSkills() :
UIPopup.cpp
showSpellbookInfo() :
UIPopup.cpp
skillForMagicSchool() :
CharacterEnumFunctions.cpp
,
CharacterEnumFunctions.h
skillForSpell() :
CharacterEnumFunctions.cpp
,
CharacterEnumFunctions.h
snapshot() :
EntitySnapshots.h
,
EntitySnapshots.cpp
,
CommonSnapshots.h
,
Snapshots_ut.cpp
,
RawSnapshots.h
,
CommonSnapshots.h
,
EntitySnapshots.h
,
LodSnapshots.h
,
LodSnapshots.cpp
,
EntitySnapshots.h
,
EntitySnapshots.cpp
,
CompositeSnapshots.h
,
CompositeSnapshots.cpp
,
EntitySnapshots.h
,
EntitySnapshots.cpp
,
EntitySnapshots.h
,
EntitySnapshots.cpp
snapshotCastCompiles() :
Snapshots_ut.cpp
Spawn_Light_Elemental() :
Actor.cpp
,
Actor.h
SpawnEncounter() :
Actor.h
,
Actor.cpp
SpawnEncounterMonsters() :
Indoor.cpp
,
Indoor.h
spawnMonsters() :
EvtInterpreter.cpp
,
EvtInterpreter.h
SpawnRandomTreasure() :
Indoor.cpp
,
Indoor.h
spellbooksForSchool() :
ItemEnumFunctions.h
spellCountForMastery() :
CharacterEnumFunctions.h
spellFailed() :
CastSpellInfo.cpp
spellForScroll() :
ItemEnumFunctions.cpp
,
ItemEnumFunctions.h
spellForSpellbook() :
ItemEnumFunctions.cpp
,
ItemEnumFunctions.h
spellForWand() :
ItemEnumFunctions.cpp
,
ItemEnumFunctions.h
spellIndexInMagicSchool() :
SpellEnumFunctions.h
spellsForMagicSchool() :
SpellEnumFunctions.h
spellTargetPicked() :
CastSpellInfo.cpp
,
CastSpellInfo.h
split() :
Split.h
,
Split.cpp
,
Split.h
sprintfex_internal() :
mm7text_ru.cpp
spriteIdForSeason() :
Seasons.cpp
,
Seasons.h
sr_42620A() :
SpellFxRenderer.cpp
startBranchlessDialogue() :
UIBranchlessDialogue.cpp
,
UIBranchlessDialogue.h
statForPureStatPotion() :
ItemEnumFunctions.h
StatusBarItemFound() :
Actor.cpp
strtokSkipLines() :
ItemTable.cpp
sub_43AE12() :
Actor.cpp
,
Actor.h
sub_44861E_set_texture_indoor() :
Engine.cpp
sub_44861E_set_texture_outdoor() :
Engine.cpp
sub_47C3D7_get_fog_specular() :
Outdoor.cpp
,
Outdoor.h
sub_481ED9_MessWithODMRenderParams() :
Outdoor.h
supertypeForMonsterId() :
MonsterEnumFunctions.h
supertypeForMonsterType() :
MonsterEnumFunctions.cpp
,
MonsterEnumFunctions.h
switchDoorAnimation() :
Indoor.cpp
,
Indoor.h
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