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- s -
- SaveGame() : SaveLoad.h, SaveLoad.cpp
- SaveNewGame() : SaveLoad.h, SaveLoad.cpp
- SCROLL_OR_NPC_SPELL_SKILL_VALUE() : CastSpellInfo.h
- sdlLogCallback() : SdlPlatform.cpp
- selectHouseNPCDialogueOption() : UIHouses.cpp, UIHouses.h
- selectNPCDialogueOption() : UIDialogue.cpp, UIDialogue.h
- selectProprietorDialogueOption() : UIHouses.cpp, UIHouses.h
- selectSpecialNPCTopicSelection() : NPCTopics.cpp, NPCTopics.h
- serialize() : SnapshotSerialization.h, StandardSerialization.cpp, MemCopySerialization.h, ContainerSerialization.h, BlobSerialization.h, CompositeSnapshots.h, CompositeSnapshots.cpp, ContainerSerialization.h
- set_default_ui_skin_colors() : UICharacter.cpp
- set_stru1_field_8_InArcomage() : Arcomage.cpp, Arcomage.h
- SetCurrentMenuID() : GUIWindow.cpp, GUIWindow.h
- setDecorationSprite() : Engine.cpp, Engine.h
- setFacesBit() : Engine.cpp, Engine.h
- setSourceDefaults() : OpenALSoundProvider.cpp, OpenALSoundProvider.h
- setSpellRecovery() : CastSpellInfo.cpp
- SetStartConditions() : Arcomage.cpp
- SetStartGameData() : Arcomage.cpp
- setTexture() : Engine.cpp, Engine.h
- SetUnderwaterFog() : Outdoor.cpp, Outdoor.h
- SetUserInterface() : GUIWindow.cpp, GUIWindow.h
- sexForMonsterType() : MonsterEnumFunctions.cpp, MonsterEnumFunctions.h
- ShouldLoadTexturesForRaceAndGender() : Character.h, Character.cpp
- ShouldMonsterPlayAttackAnim() : Actor.cpp
- shouldSkip() : EngineTraceStateAccessor.cpp
- shouldTake() : EngineTraceStateAccessor.cpp
- ShowPopupShopItem() : UIPopup.cpp
- ShowPopupShopSkills() : UIPopup.cpp
- showSpellbookInfo() : UIPopup.cpp
- skillForMagicSchool() : CharacterEnumFunctions.cpp, CharacterEnumFunctions.h
- skillForSpell() : CharacterEnumFunctions.cpp, CharacterEnumFunctions.h
- snapshot() : EntitySnapshots.h, EntitySnapshots.cpp, LodSnapshots.h, Snapshots_ut.cpp, CommonSnapshots.h, EntitySnapshots.h, LodSnapshots.h, LodSnapshots.cpp, EntitySnapshots.h, EntitySnapshots.cpp, CompositeSnapshots.h, CompositeSnapshots.cpp, EntitySnapshots.h, EntitySnapshots.cpp, EntitySnapshots.h, EntitySnapshots.cpp
- snapshotCastCompiles() : Snapshots_ut.cpp
- Spawn_Light_Elemental() : Actor.cpp, Actor.h
- SpawnEncounter() : Actor.cpp, Actor.h
- SpawnEncounterMonsters() : Indoor.cpp, Indoor.h
- spawnMonsters() : EvtInterpreter.cpp, EvtInterpreter.h
- SpawnRandomTreasure() : Indoor.cpp, Indoor.h
- spellbooksForSchool() : ItemEnumFunctions.h
- spellCountForMastery() : CharacterEnumFunctions.h
- spellFailed() : CastSpellInfo.cpp
- spellForActorBuff() : ActorEnumFunctions.h
- spellForScroll() : ItemEnumFunctions.h, ItemEnumFunctions.cpp
- spellForSpellbook() : ItemEnumFunctions.cpp, ItemEnumFunctions.h
- spellForWand() : ItemEnumFunctions.cpp, ItemEnumFunctions.h
- spellIndexInMagicSchool() : SpellEnumFunctions.h
- spellsForMagicSchool() : SpellEnumFunctions.h
- spellTargetPicked() : CastSpellInfo.cpp, CastSpellInfo.h
- split() : Split.h, Split.cpp, Split.h
- sprintfex_internal() : mm7text_ru.cpp
- spriteForMonsterProjectile() : MonsterEnumFunctions.cpp, MonsterEnumFunctions.h
- spriteIdForSeason() : Seasons.cpp, Seasons.h
- startBranchlessDialogue() : UIBranchlessDialogue.cpp, UIBranchlessDialogue.h
- statForPureStatPotion() : ItemEnumFunctions.h
- StatusBarItemFound() : Actor.cpp
- strtokSkipLines() : ItemTable.cpp
- sub_43AE12() : Actor.cpp, Actor.h
- sub_44861E_set_texture_indoor() : Engine.cpp
- sub_44861E_set_texture_outdoor() : Engine.cpp
- sub_47C3D7_get_fog_specular() : Outdoor.cpp, Outdoor.h
- sub_481ED9_MessWithODMRenderParams() : Outdoor.h
- supertypeForMonsterId() : MonsterEnumFunctions.h
- supertypeForMonsterType() : MonsterEnumFunctions.cpp, MonsterEnumFunctions.h
- switchDoorAnimation() : Indoor.cpp, Indoor.h