Here is a list of all file members with links to the files they belong to:
- u -
- u16prefix : UnicodeCrt_ut.cpp, Environment_ut.cpp
- u8prefix : UnicodeCrt_ut.cpp, Environment_ut.cpp
- uCurrentHouse_Animation : mm7_data.h, mm7_data.cpp
- uCurrentlyLoadedLevelType : LocationFunctions.h, LocationFunctions.cpp
- uDefaultTravelTime_ByFoot : mm7_data.h, mm7_data.cpp
- ufs : EngineFileSystem.cpp, EngineFileSystem.h
- uGameState : Engine.cpp, Engine.h
- uGameUIFontMain : mm7_data.cpp, mm7_data.h
- uGameUIFontShadow : mm7_data.cpp, mm7_data.h
- uGammaPos : mm7_data.cpp, mm7_data.h
- ui_ar_dn_dn : GUIWindow.cpp, GUIWindow.h
- ui_ar_dn_up : GUIWindow.cpp, GUIWindow.h
- ui_ar_up_dn : GUIWindow.h, GUIWindow.cpp
- ui_ar_up_up : GUIWindow.cpp, GUIWindow.h
- ui_book_autonotes_background : AutonotesBook.cpp
- ui_book_autonotes_text_color : GUIWindow.h, UICharacter.cpp
- ui_book_autonotes_title_color : GUIWindow.h, UICharacter.cpp
- ui_book_calendar_background : CalendarBook.cpp
- ui_book_calendar_day_color : GUIWindow.h, UICharacter.cpp
- ui_book_calendar_location_color : GUIWindow.h, UICharacter.cpp
- ui_book_calendar_month_color : GUIWindow.h, UICharacter.cpp
- ui_book_calendar_moon_2 : CalendarBook.cpp
- ui_book_calendar_moon_2_2 : CalendarBook.cpp
- ui_book_calendar_moon_4 : CalendarBook.cpp
- ui_book_calendar_moon_color : UICharacter.cpp, GUIWindow.h
- ui_book_calendar_moon_full : CalendarBook.cpp
- ui_book_calendar_moon_new : CalendarBook.cpp
- ui_book_calendar_time_color : GUIWindow.h, UICharacter.cpp
- ui_book_calendar_title_color : GUIWindow.h, UICharacter.cpp
- ui_book_calendar_year_color : GUIWindow.h, UICharacter.cpp
- ui_book_journal_background : JournalBook.cpp
- ui_book_journal_text_color : GUIWindow.h, UICharacter.cpp
- ui_book_journal_text_shadow : GUIWindow.h, UICharacter.cpp
- ui_book_journal_title_color : GUIWindow.h, UICharacter.cpp
- ui_book_lloyds_backgrounds : LloydsBook.cpp
- ui_book_lloyds_border : LloydsBook.cpp
- ui_book_map_background : MapBook.cpp
- ui_book_map_coordinates_color : GUIWindow.h, UICharacter.cpp
- ui_book_map_title_color : GUIWindow.h, UICharacter.cpp
- ui_book_quests_background : QuestBook.cpp
- ui_book_quests_text_color : GUIWindow.h, UICharacter.cpp
- ui_book_quests_title_color : GUIWindow.h, UICharacter.cpp
- ui_book_townportal_background : TownPortalBook.cpp
- ui_book_townportal_icons : TownPortalBook.cpp
- ui_btn_npc_left : GUIWindow.cpp, GUIWindow.h
- ui_btn_npc_right : GUIWindow.cpp, GUIWindow.h
- ui_buttdesc2 : GUIWindow.h, GUIWindow.cpp
- ui_buttyes2 : GUIWindow.cpp, GUIWindow.h
- ui_character_award_color : GUIWindow.h, UICharacter.cpp
- ui_character_awards_background : UICharacter.cpp, UICharacter.h
- ui_character_bonus_text_color : GUIWindow.h, UICharacter.cpp
- ui_character_bonus_text_color_neg : GUIWindow.h, UICharacter.cpp
- ui_character_condition_light_color : GUIWindow.h, UICharacter.cpp
- ui_character_condition_moderate_color : GUIWindow.h, UICharacter.cpp
- ui_character_condition_normal_color : GUIWindow.h, UICharacter.cpp
- ui_character_condition_severe_color : GUIWindow.h, UICharacter.cpp
- ui_character_default_text_color : UICharacter.cpp, GUIWindow.h
- ui_character_header_text_color : GUIWindow.h, UICharacter.cpp
- ui_character_inventory_background : UICharacter.cpp, UICharacter.h
- ui_character_inventory_background_strip : UICharacter.cpp, UICharacter.h
- ui_character_inventory_magnification_glass : UICharacter.cpp
- ui_character_inventory_paperdoll_background : UICharacter.h, UICharacter.cpp
- ui_character_inventory_paperdoll_rings_background : UICharacter.cpp
- ui_character_skill_default_color : GUIWindow.h, UICharacter.cpp
- ui_character_skill_highlight_color : GUIWindow.h, UICharacter.cpp
- ui_character_skill_upgradeable_color : GUIWindow.h, UICharacter.cpp
- ui_character_skillinfo_can_learn : GUIWindow.h, UICharacter.cpp
- ui_character_skillinfo_can_learn_gm : GUIWindow.h, UICharacter.cpp
- ui_character_skillinfo_cant_learn : GUIWindow.h, UICharacter.cpp
- ui_character_skills_background : UICharacter.cpp, UICharacter.h
- ui_character_stat_buffed_color : GUIWindow.h, UICharacter.cpp
- ui_character_stat_debuffed_color : GUIWindow.h, UICharacter.cpp
- ui_character_stat_default_color : GUIWindow.h, UICharacter.cpp
- ui_character_stats_background : UICharacter.cpp, UICharacter.h
- ui_character_tooltip_header_default_color : GUIWindow.h, UICharacter.cpp
- UI_Create() : GUIWindow.h, GUIWindow.cpp
- UI_DrawSaveLoad() : UISaveLoad.cpp
- ui_exit_cancel_button_background : GUIWindow.cpp, GUIWindow.h
- ui_game_character_record_playerbuff_colors : GUIWindow.cpp, GUIWindow.h
- ui_game_dialogue_npc_name_color : GUIWindow.h, UICharacter.cpp
- ui_game_dialogue_option_highlight_color : UICharacter.cpp, GUIWindow.h
- ui_game_dialogue_option_normal_color : GUIWindow.h, UICharacter.cpp
- ui_game_minimap_actor_corpse_color : GUIWindow.h, UICharacter.cpp
- ui_game_minimap_actor_friendly_color : GUIWindow.h, UICharacter.cpp
- ui_game_minimap_actor_hostile_color : GUIWindow.h, UICharacter.cpp
- ui_game_minimap_decoration_color_1 : GUIWindow.h, UICharacter.cpp
- ui_game_minimap_outline_color : GUIWindow.h, UICharacter.cpp
- ui_game_minimap_projectile_color : GUIWindow.h, UICharacter.cpp
- ui_game_minimap_treasure_color : GUIWindow.h, UICharacter.cpp
- ui_game_quickref_background : UIQuickReference.cpp
- ui_gamemenu_keys_action_name_color : GUIWindow.h, UICharacter.cpp
- ui_gamemenu_keys_key_default_color : GUIWindow.h, UICharacter.cpp
- ui_gamemenu_keys_key_selection_blink_color_1 : GUIWindow.h, UICharacter.cpp
- ui_gamemenu_keys_key_selection_blink_color_2 : GUIWindow.h, UICharacter.cpp
- ui_gamemenu_video_gamma_title_color : GUIWindow.h, UICharacter.cpp
- UI_GetHealthManaAndOtherQualitiesStringColor() : GUIWindow.h, UIGame.cpp
- ui_house_player_cant_interact_color : GUIWindow.h, UICharacter.cpp
- ui_leather_mm6 : GUIWindow.cpp, GUIWindow.h
- ui_leather_mm7 : GUIWindow.cpp, GUIWindow.h
- ui_mainmenu_copyright_color : GUIWindow.h, UICharacter.cpp
- UI_OnKeyDown() : KeyboardInputHandler.h, Mouse.cpp
- UI_OnMouseRightClick() : UIPopup.cpp, GUIWindow.h
- ui_partycreation_arrow_l : UIPartyCreation.cpp
- ui_partycreation_arrow_r : UIPartyCreation.cpp
- ui_partycreation_buttmake : UIPartyCreation.cpp
- ui_partycreation_buttmake2 : UIPartyCreation.cpp
- ui_partycreation_character_frame : UIPartyCreation.cpp
- ui_partycreation_class_icons : UIPartyCreation.cpp
- ui_partycreation_left : UIPartyCreation.cpp
- ui_partycreation_minus : UIPartyCreation.cpp
- ui_partycreation_plus : UIPartyCreation.cpp
- ui_partycreation_portraits : UIPartyCreation.cpp
- ui_partycreation_right : UIPartyCreation.cpp
- ui_partycreation_sky_scroller : UIPartyCreation.cpp
- ui_partycreation_top : UIPartyCreation.cpp
- ui_townportal_cheat_destination_icon : TownPortalBook.cpp
- uIconIdx_FlySpell : mm7_data.cpp, mm7_data.h
- uIconIdx_WaterWalk : mm7_data.cpp, mm7_data.h
- UIMessageType : GUIEnums.h
- UIMSG_0 : GUIEnums.h
- UIMSG_1C : GUIEnums.h
- UIMSG_31 : GUIEnums.h
- UIMSG_32 : GUIEnums.h
- UIMSG_34 : GUIEnums.h
- UIMSG_35 : GUIEnums.h
- UIMSG_44 : GUIEnums.h
- UIMSG_48 : GUIEnums.h
- UIMSG_49 : GUIEnums.h
- UIMSG_54 : GUIEnums.h
- UIMSG_7A : GUIEnums.h
- UIMSG_80 : GUIEnums.h
- UIMSG_AD : GUIEnums.h
- UIMSG_ArrowUp : GUIEnums.h
- UIMSG_Attack : GUIEnums.h
- UIMSG_BD : GUIEnums.h
- UIMSG_C1 : GUIEnums.h
- UIMSG_C2 : GUIEnums.h
- UIMSG_C6 : GUIEnums.h
- UIMSG_C7 : GUIEnums.h
- UIMSG_Cancel : GUIEnums.h
- UIMSG_CancelIndoorEntryExit : GUIEnums.h
- UIMSG_CancelTravelByFoot : GUIEnums.h
- UIMSG_CastQuickSpell : GUIEnums.h
- UIMSG_CastSpell_Hireling : GUIEnums.h
- UIMSG_CastSpell_TargetActor : GUIEnums.h
- UIMSG_CastSpell_TargetActorBuff : GUIEnums.h
- UIMSG_CastSpell_TargetCharacter : GUIEnums.h
- UIMSG_CastSpell_Telekinesis : GUIEnums.h
- UIMSG_CastSpellFromBook : GUIEnums.h
- UIMSG_CC : GUIEnums.h
- UIMSG_CD : GUIEnums.h
- UIMSG_CE : GUIEnums.h
- UIMSG_CF : GUIEnums.h
- UIMSG_ChangeCursor : GUIEnums.h
- UIMSG_ChangeDetaliz : GUIEnums.h
- UIMSG_ChangeGameState : GUIEnums.h
- UIMSG_ChangeGammaLevel : GUIEnums.h
- UIMSG_ChangeKeyButton : GUIEnums.h
- UIMSG_ChangeMusicVolume : GUIEnums.h
- UIMSG_ChangeSoundVolume : GUIEnums.h
- UIMSG_ChangeVoiceVolume : GUIEnums.h
- UIMSG_CHEST_ClickItem : GUIEnums.h
- UIMSG_ClickAwardsBtn : GUIEnums.h
- UIMSG_ClickAwardScrollBar : GUIEnums.h
- UIMSG_ClickAwardsDownBtn : GUIEnums.h
- UIMSG_ClickAwardsUpBtn : GUIEnums.h
- UIMSG_ClickBooksBtn : GUIEnums.h
- UIMSG_ClickExitCharacterWindowBtn : GUIEnums.h
- UIMSG_ClickHouseNPCPortrait : GUIEnums.h
- UIMSG_ClickInstallRemoveQuickSpellBtn : GUIEnums.h
- UIMSG_ClickInventoryBtn : GUIEnums.h
- UIMSG_ClickPaperdoll : GUIEnums.h
- UIMSG_ClickSkillsBtn : GUIEnums.h
- UIMSG_ClickStatsBtn : GUIEnums.h
- UIMSG_ClickTownInTP : GUIEnums.h
- UIMSG_ClickZoomInBtn : GUIEnums.h
- UIMSG_ClickZoomOutBtn : GUIEnums.h
- UIMSG_CloseAfterInstallBeacon : GUIEnums.h
- UIMSG_CreditsFinished : GUIEnums.h
- UIMSG_CycleCharacters : GUIEnums.h
- UIMSG_D0 : GUIEnums.h
- UIMSG_D1 : GUIEnums.h
- UIMSG_D2 : GUIEnums.h
- UIMSG_D3 : GUIEnums.h
- UIMSG_D4 : GUIEnums.h
- UIMSG_D5 : GUIEnums.h
- UIMSG_D6 : GUIEnums.h
- UIMSG_DD : GUIEnums.h
- UIMSG_DebugBlv : GUIEnums.h
- UIMSG_DebugBlv2 : GUIEnums.h
- UIMSG_DebugReloadShader : GUIEnums.h
- UIMSG_DownArrow : GUIEnums.h
- UIMSG_Escape : GUIEnums.h
- UIMSG_ExitRest : GUIEnums.h
- UIMSG_ExitToWindows : GUIEnums.h
- UIMSG_F : GUIEnums.h
- UIMSG_Game_Action : GUIEnums.h
- UIMSG_Game_OpenLoadGameDialog : GUIEnums.h
- UIMSG_Game_OpenOptionsDialog : GUIEnums.h
- UIMSG_Game_OpenSaveGameDialog : GUIEnums.h
- UIMSG_GameMenu_ReturnToGame : GUIEnums.h
- UIMSG_GameMenuButton : GUIEnums.h
- UIMSG_HintBeaconSlot : GUIEnums.h
- UIMSG_HintSelectRemoveQuickSpellBtn : GUIEnums.h
- UIMSG_HintTownPortal : GUIEnums.h
- UIMSG_HouseScreenClick : GUIEnums.h
- UIMSG_HouseTransitionConfirmation : GUIEnums.h
- UIMSG_InstallOrRecallBeacon : GUIEnums.h
- UIMSG_Invalid : GUIEnums.h
- UIMSG_InventoryLeftClick : GUIEnums.h
- UIMSG_LloydBookFlipButton : GUIEnums.h
- UIMSG_LoadGame : GUIEnums.h
- UIMSG_MainMenu_ShowLoadWindow : GUIEnums.h
- UIMSG_MainMenu_ShowPartyCreationWnd : GUIEnums.h
- UIMSG_MMT_MainMenu_Continue : GUIEnums.h
- UIMSG_MMT_MainMenu_MM6 : GUIEnums.h
- UIMSG_MMT_MainMenu_MM7 : GUIEnums.h
- UIMSG_MMT_MainMenu_MM8 : GUIEnums.h
- UIMSG_MouseLeftClickInGame : GUIEnums.h
- UIMSG_MouseLeftClickInScreen : GUIEnums.h
- UIMSG_OnCastLloydsBeacon : GUIEnums.h
- UIMSG_OnCastTownPortal : GUIEnums.h
- UIMSG_OnGameOverWindowClose : GUIEnums.h
- UIMSG_OnIndoorEntryExit : GUIEnums.h
- UIMSG_OnTravelByFoot : GUIEnums.h
- UIMSG_OpenAutonotes : GUIEnums.h
- UIMSG_OpenCalendar : GUIEnums.h
- UIMSG_OpenHistoryBook : GUIEnums.h
- UIMSG_OpenInventory : GUIEnums.h
- UIMSG_OpenKeyMappingOptions : GUIEnums.h
- UIMSG_OpenMapBook : GUIEnums.h
- UIMSG_OpenQuestBook : GUIEnums.h
- UIMSG_OpenSpellbookPage : GUIEnums.h
- UIMSG_OpenVideoOptions : GUIEnums.h
- UIMSG_PlayArcomage : GUIEnums.h
- UIMSG_PlayerCreation_FaceNext : GUIEnums.h
- UIMSG_PlayerCreation_FacePrev : GUIEnums.h
- UIMSG_PlayerCreation_SelectAttribute : GUIEnums.h
- UIMSG_PlayerCreation_VoiceNext : GUIEnums.h
- UIMSG_PlayerCreation_VoicePrev : GUIEnums.h
- UIMSG_PlayerCreationChangeName : GUIEnums.h
- UIMSG_PlayerCreationClickMinus : GUIEnums.h
- UIMSG_PlayerCreationClickOK : GUIEnums.h
- UIMSG_PlayerCreationClickPlus : GUIEnums.h
- UIMSG_PlayerCreationClickReset : GUIEnums.h
- UIMSG_PlayerCreationRemoveDownSkill : GUIEnums.h
- UIMSG_PlayerCreationRemoveUpSkill : GUIEnums.h
- UIMSG_PlayerCreationSelectActiveSkill : GUIEnums.h
- UIMSG_PlayerCreationSelectClass : GUIEnums.h
- UIMSG_QuickLoad : GUIEnums.h
- UIMSG_QuickReference : GUIEnums.h
- UIMSG_QuickSave : GUIEnums.h
- UIMSG_Quit : GUIEnums.h
- UIMSG_RentRoom : GUIEnums.h
- UIMSG_ResetKeyMapping : GUIEnums.h
- UIMSG_Rest8Hour : GUIEnums.h
- UIMSG_RestWindow : GUIEnums.h
- UIMSG_SaveGame : GUIEnums.h
- UIMSG_SaveLoadBtn : GUIEnums.h
- UIMSG_SaveLoadScroll : GUIEnums.h
- UIMSG_ScrollNPCPanel : GUIEnums.h
- UIMSG_SelectCharacter : GUIEnums.h
- UIMSG_SelectHouseNPCDialogueOption : GUIEnums.h
- UIMSG_SelectKeyPage1 : GUIEnums.h
- UIMSG_SelectKeyPage2 : GUIEnums.h
- UIMSG_SelectLoadSlot : GUIEnums.h
- UIMSG_SelectNPCDialogueOption : GUIEnums.h
- UIMSG_SelectProprietorDialogueOption : GUIEnums.h
- UIMSG_SelectSpell : GUIEnums.h
- UIMSG_SetGraphicsMode : GUIEnums.h
- UIMSG_SetTurnSpeed : GUIEnums.h
- UIMSG_ShowCredits : GUIEnums.h
- UIMSG_ShowGameOverWindow : GUIEnums.h
- UIMSG_ShowStatus_DateTime : GUIEnums.h
- UIMSG_ShowStatus_Food : GUIEnums.h
- UIMSG_ShowStatus_Funds : GUIEnums.h
- UIMSG_ShowStatus_ManaHP : GUIEnums.h
- UIMSG_ShowStatus_Player : GUIEnums.h
- UIMSG_SkillUp : GUIEnums.h
- UIMSG_SpellBook_PressTab : GUIEnums.h
- UIMSG_Spellbook_ShowHightlightedSpellInfo : GUIEnums.h
- UIMSG_SpellBookWindow : GUIEnums.h
- UIMSG_SpellScrollUse : GUIEnums.h
- UIMSG_StartHireling1Dialogue : GUIEnums.h
- UIMSG_StartHireling2Dialogue : GUIEnums.h
- UIMSG_StartNewGame : GUIEnums.h
- UIMSG_StartNPCDialogue : GUIEnums.h
- UIMSG_STEALFROMACTOR : GUIEnums.h
- UIMSG_ToggleAlwaysRun : GUIEnums.h
- UIMSG_ToggleBloodsplats : GUIEnums.h
- UIMSG_ToggleColoredLights : GUIEnums.h
- UIMSG_ToggleFlipOnExit : GUIEnums.h
- UIMSG_ToggleShowDamage : GUIEnums.h
- UIMSG_ToggleTint : GUIEnums.h
- UIMSG_ToggleWalkSound : GUIEnums.h
- UIMSG_Wait1Hour : GUIEnums.h
- UIMSG_Wait5Minutes : GUIEnums.h
- UIMSG_WaitTillDawn : GUIEnums.h
- UIShop_Buy_Identify_Repair() : Shops.h
- uLastPointedObjectID : mm7_data.cpp, mm7_data.h
- uLevel_StartingPointType : Outdoor.cpp, Outdoor.h
- UNIT_TEST() : Blob_ut.cpp, Split_ut.cpp, Blob_ut.cpp, FileInputStream_ut.cpp, FileOutputStream_ut.cpp, InputStream_ut.cpp, MemoryInputStream_ut.cpp, Ascii_ut.cpp, Join_ut.cpp, Split_ut.cpp, Snapshots_ut.cpp, MountingFileSystem_ut.cpp, LodReader_ut.cpp, LodWriter_ut.cpp, RotatingLogSink_ut.cpp, Serialization_ut.cpp, Snapshots_ut.cpp, Blob_ut.cpp, Snapshots_ut.cpp, Float_ut.cpp, Blob_ut.cpp, LodReader_ut.cpp, Segment_ut.cpp, Wrap_ut.cpp, IndexedArray_ut.cpp, IndexedBitset_ut.cpp, Segment_ut.cpp, Wrap_ut.cpp, Segment_ut.cpp, UnicodeCrt_ut.cpp, Unicode_ut.cpp, Wrap_ut.cpp, Split_ut.cpp, Transformations_ut.cpp, TransparentFunctors_ut.cpp, Wrap_ut.cpp, Split_ut.cpp, Wrap_ut.cpp, LowercaseFileSystem_ut.cpp, FileSystemPath_ut.cpp, LowercaseFileSystem_ut.cpp, FileSystemPath_ut.cpp, LowercaseFileSystem_ut.cpp, DirectoryFileSystem_ut.cpp, UnitTest.h, Color_ut.cpp, Environment_ut.cpp, DirectoryFileSystem_ut.cpp, Json_ut.cpp, DirectoryFileSystem_ut.cpp, FileSystemDump_ut.cpp, EmbeddedFileSystem_ut.cpp, FileSystemPath_ut.cpp, FileSystemTrie_ut.cpp, MergingFileSystem_ut.cpp, MountingFileSystem_ut.cpp, LowercaseFileSystem_ut.cpp, FileSystemTrie_ut.cpp, Rect_ut.cpp, Json_ut.cpp, MaskingFileSystem_ut.cpp, MergingFileSystem_ut.cpp, LowercaseFileSystem_ut.cpp, MaskingFileSystem_ut.cpp, MemoryFileSystem_ut.cpp, MergingFileSystem_ut.cpp, MemoryFileSystem_ut.cpp
- UNIT_TEST_FIXTURE : UnitTest.h, Fsm_ut.cpp
- UnprojectX() : Vis.cpp
- UnprojectY() : Vis.cpp
- uNumBillboardsToDraw : OpenGLRenderer.cpp, Renderer.h
- uNumBlueFacesInBLVMinimap : mm7_data.cpp, mm7_data.h
- uNumDecorationsDrawnThisFrame : OpenGLRenderer.cpp, Renderer.h
- uNumSpritesDrawnThisFrame : OpenGLRenderer.cpp, Renderer.h
- UpdateActors_BLV() : Indoor.cpp, Indoor.h
- UpdateActors_ODM() : Outdoor.cpp, Outdoor.h
- UpdateChestPositions() : Chest.cpp, Chest.h
- updateHouseNPCTopics() : UIHouses.cpp, UIHouses.h
- UpdateObjects() : Renderer.h, SpriteObject.cpp
- updatePartyDeathState() : Engine.cpp, Engine.h
- updateSpriteOnImpact() : SpriteObject.cpp
- UpdateUserInput_and_MapSpecificStuff() : Engine.cpp, Engine.h
- uPlayerCreationUI_NameEditCharacter : mm7_data.cpp, mm7_data.h
- uPlayerCreationUI_SelectedCharacter : mm7_data.cpp, mm7_data.h
- use_start_bonus : Arcomage.cpp
- UseNPCSkill() : NPC.cpp, NPC.h
- uSpriteID_Spell11 : mm7_data.cpp, mm7_data.h