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- p -
- pActiveOverlayList : Overlays.h, Overlays.cpp
- pActors : Actor.h, Actor.cpp
- pAgeingTable : Character.cpp
- pAgingAttributeModifier : Character.cpp
- pAnimatedRooms : UIHouses.h, UIHouses.cpp
- paperdoll_Armor_Coord : UICharacter.cpp
- paperdoll_armor_indexByType : UICharacter.cpp
- paperdoll_armor_texture : UICharacter.cpp
- paperdoll_armor_typeByIndex : UICharacter.cpp
- paperdoll_Belt : UICharacter.cpp
- paperdoll_belt_indexByType : UICharacter.cpp
- paperdoll_belt_texture : UICharacter.cpp
- paperdoll_belt_typeByIndex : UICharacter.cpp
- paperdoll_Boot : UICharacter.cpp
- paperdoll_boots_indexByType : UICharacter.cpp
- paperdoll_boots_texture : UICharacter.cpp
- paperdoll_boots_typeByIndex : UICharacter.cpp
- paperdoll_Cloak : UICharacter.cpp
- paperdoll_cloak_collar_texture : UICharacter.cpp
- paperdoll_cloak_indexByType : UICharacter.cpp
- paperdoll_cloak_texture : UICharacter.cpp
- paperdoll_cloak_typeByIndex : UICharacter.cpp
- paperdoll_CloakCollar : UICharacter.cpp
- paperdoll_dbods : UICharacter.cpp
- paperdoll_dbrds : UICharacter.cpp, UICharacter.h
- paperdoll_dlads : UICharacter.cpp
- paperdoll_dlaus : UICharacter.cpp
- paperdoll_dlhs : UICharacter.cpp
- paperdoll_dlhus : UICharacter.cpp
- paperdoll_drhs : UICharacter.cpp
- paperdoll_flying_feet : UICharacter.cpp
- paperdoll_Helm : UICharacter.cpp
- paperdoll_helm_indexByType : UICharacter.cpp
- paperdoll_helm_texture : UICharacter.cpp
- paperdoll_helm_typeByIndex : UICharacter.cpp
- paperdoll_shoulder_coord : UICharacter.cpp
- paperdoll_shoulder_second_coord : UICharacter.cpp
- paperdoll_Weapon : UICharacter.cpp
- param_to_bonus_table : Character.cpp
- parameter_to_bonus_value : Character.cpp
- parchment : UIPopup.cpp, UIPopup.h
- pArcomageGame : Arcomage.cpp, Arcomage.h
- particle_engine : SpriteObject.cpp
- party_buff_icons : mm7_data.cpp, mm7_data.h
- pAudioPlayer : AudioPlayer.h, AudioPlayer.cpp
- pAutonoteTxt : AutonoteTable.cpp, AutonoteTable.h
- pAwards : AwardTable.cpp, AwardTable.h
- pBaseHealthByClass : Character.cpp
- pBaseHealthPerLevelByClass : Character.cpp
- pBaseManaByClass : Character.cpp
- pBaseManaPerLevelByClass : Character.cpp
- pBillboardRenderList : OpenGLRenderer.cpp, Renderer.h
- pBitmaps_LOD : LodTextureCache.cpp, LodTextureCache.h
- pBitmaps_LOD_mm6 : LodTextureCache.cpp, LodTextureCache.h
- pBitmaps_LOD_mm8 : LodTextureCache.cpp, LodTextureCache.h
- pBlueFacesInBLVMinimapIDs : mm7_data.cpp, mm7_data.h
- pBLVRenderParams : Indoor.cpp, Indoor.h
- pBspRenderer : BspRenderer.cpp, BspRenderer.h
- pBtn_Autonotes : GUIButton.h, GUIButton.cpp
- pBtn_Autonotes_Instructors : GUIButton.cpp, GUIButton.h
- pBtn_Autonotes_Misc : GUIButton.cpp, GUIButton.h
- pBtn_Book_1 : GUIButton.cpp, GUIButton.h
- pBtn_Book_2 : GUIButton.cpp, GUIButton.h
- pBtn_Book_3 : GUIButton.cpp, GUIButton.h
- pBtn_Book_4 : GUIButton.h, GUIButton.cpp
- pBtn_Book_5 : GUIButton.cpp, GUIButton.h
- pBtn_Book_6 : GUIButton.cpp, GUIButton.h
- pBtn_Calendar : GUIButton.cpp, GUIButton.h
- pBtn_CastSpell : GUIButton.cpp, GUIButton.h
- pBtn_CloseBook : GUIButton.cpp, GUIButton.h
- pBtn_Down : GUIButton.cpp, GUIButton.h
- pBtn_ExitCancel : GUIButton.cpp, GUIButton.h
- pBtn_GameControls : GUIButton.cpp, GUIButton.h
- pBtn_GameSettings : GUIButton.cpp, GUIButton.h
- pBtn_History : GUIButton.cpp, GUIButton.h
- pBtn_InstallRemoveSpell : GUIButton.cpp, GUIButton.h
- pBtn_LoadGame : GUIButton.cpp, GUIButton.h
- pBtn_Maps : GUIButton.cpp, GUIButton.h
- pBtn_NewGame : GUIButton.cpp, GUIButton.h
- pBtn_NPCLeft : GUIButton.cpp, GUIButton.h
- pBtn_NPCRight : GUIButton.cpp, GUIButton.h
- pBtn_Quests : GUIButton.cpp, GUIButton.h
- pBtn_QuickReference : GUIButton.cpp, GUIButton.h
- pBtn_QuitGame : GUIButton.cpp, GUIButton.h
- pBtn_Rest : GUIButton.cpp, GUIButton.h
- pBtn_Resume : GUIButton.cpp, GUIButton.h
- pBtn_SaveGame : GUIButton.cpp, GUIButton.h
- pBtn_Scroll : GUIButton.cpp, GUIButton.h
- pBtn_SliderLeft : GUIButton.cpp, GUIButton.h
- pBtn_SliderRight : GUIButton.cpp, GUIButton.h
- pBtn_Up : GUIButton.cpp, GUIButton.h
- pBtn_YES : GUIButton.cpp, GUIButton.h
- pBtn_ZoomIn : GUIButton.cpp, GUIButton.h
- pBtn_ZoomOut : GUIButton.cpp, GUIButton.h
- pBtnArrowUp : GUIButton.h, GUIButton.cpp
- pBtnCancel : GUIButton.cpp, GUIButton.h
- pBtnDownArrow : GUIButton.cpp, GUIButton.h
- pBtnLoadSlot : GUIButton.cpp, GUIButton.h
- pButton_RestUI_Exit : GUIButton.cpp, GUIButton.h
- pButton_RestUI_Main : GUIButton.cpp, GUIButton.h
- pButton_RestUI_Wait1Hour : GUIButton.cpp, GUIButton.h
- pButton_RestUI_Wait5Minutes : GUIButton.cpp, GUIButton.h
- pButton_RestUI_WaitUntilDawn : GUIButton.cpp, GUIButton.h
- pCamera3D : Camera.cpp, Camera.h
- pCards : Arcomage.h, ArcomageCards.cpp
- pCastSpellInfo : CastSpellInfo.cpp
- pCharacterScreen_AwardsBtn : GUIButton.cpp, GUIButton.h
- pCharacterScreen_DetalizBtn : GUIButton.cpp, GUIButton.h
- pCharacterScreen_DollBtn : GUIButton.cpp, GUIButton.h
- pCharacterScreen_ExitBtn : GUIButton.cpp, GUIButton.h
- pCharacterScreen_InventoryBtn : GUIButton.cpp, GUIButton.h
- pCharacterScreen_SkillsBtn : GUIButton.cpp, GUIButton.h
- pCharacterScreen_StatsBtn : GUIButton.cpp, GUIButton.h
- pConditionAttributeModifier : Character.cpp
- pCreationUI_BtnPressLeft : GUIButton.cpp, GUIButton.h
- pCreationUI_BtnPressLeft2 : GUIButton.cpp, GUIButton.h
- pCreationUI_BtnPressRight : GUIButton.cpp, GUIButton.h
- pCreationUI_BtnPressRight2 : GUIButton.cpp, GUIButton.h
- pDayMoonPhase : CalendarBook.cpp
- pDecorationList : DecorationList.cpp, DecorationList.h
- pDialogueWindow : GUIWindow.h, GUIWindow.cpp
- pDoorSoundIDsByLocationID : Indoor.cpp
- pEquipTypeToBodyAnchor : Character.cpp
- pEventTimer : Timer.cpp, Timer.h
- pFactionTable : FactionTable.cpp, FactionTable.h
- pGameLoadingUI_ProgressBar : GUIProgressBar.cpp, GUIProgressBar.h
- pGameOverWindow : GUIWindow.cpp, GUIWindow.h
- pGames_LOD : LOD.cpp, LOD.h
- pGUIWindow_BranchlessDialogue : GUIWindow.cpp, GUIWindow.h
- pGUIWindow_CastTargetedSpell : GUIWindow.cpp, GUIWindow.h
- pGUIWindow_CurrentChest : GUIWindow.cpp, GUIWindow.h
- pGUIWindow_CurrentMenu : GUIWindow.cpp, GUIWindow.h
- pGUIWindow_ScrollWindow : GUIWindow.cpp, GUIWindow.h
- pHealthBarPos : GUIWindow.cpp, UIGame.cpp
- pHealthManaBarYPos : GUIWindow.cpp, UIGame.cpp
- pHiredNPCsIconsOffsetsX : UIGame.cpp
- pHiredNPCsIconsOffsetsY : UIGame.cpp
- pHistoryTable : HistoryTable.cpp, HistoryTable.h
- pHouse_ExitPictures : mm7_data.cpp, mm7_data.h
- pi : OurMath.h
- pIconPos : Spells.cpp, Spells.h
- pIcons_LOD : LodTextureCache.cpp, LodTextureCache.h
- pIcons_LOD_mm6 : LodTextureCache.h, LodTextureCache.cpp
- pIcons_LOD_mm8 : LodTextureCache.cpp, LodTextureCache.h
- pIconsFrameTable : IconFrameTable.cpp, IconFrameTable.h
- pIndoor : Indoor.cpp, Indoor.h
- pItemTable : Item.cpp, ItemTable.h
- platform : EngineGlobals.cpp, EngineGlobals.h
- playDeck : Arcomage.cpp
- playdiscard_anim_start : Arcomage.cpp
- played_card_id : Arcomage.cpp
- Player1Name : Arcomage.cpp
- Player2Name : Arcomage.cpp
- Player_Cards_Shift : Arcomage.cpp
- Player_Gets_First_Turn : Arcomage.cpp
- pLevelDecorations : Decoration.cpp, Decoration.h
- pManaBarPos : GUIWindow.cpp, UIGame.cpp
- pMapStats : MapInfo.cpp, MapInfo.h
- pMediaPlayer : MediaPlayer.h, MediaPlayer.cpp
- pMerchantsBuyPhrases : MerchantTable.cpp, MerchantTable.h
- pMerchantsIdentifyPhrases : MerchantTable.cpp, MerchantTable.h
- pMerchantsRepairPhrases : MerchantTable.cpp, MerchantTable.h
- pMerchantsSellPhrases : MerchantTable.cpp, MerchantTable.h
- pMessageScrolls : MessageScrollTable.cpp, MessageScrollTable.h
- pMiscTimer : Timer.cpp, Timer.h
- pMMT_MainMenu_BtnContinue : GUIButton.cpp, GUIButton.h
- pMMT_MainMenu_BtnExit : GUIButton.cpp, GUIButton.h
- pMMT_MainMenu_BtnMM6 : GUIButton.cpp, GUIButton.h
- pMMT_MainMenu_BtnMM7 : GUIButton.cpp, GUIButton.h
- pMMT_MainMenu_BtnMM8 : GUIButton.cpp, GUIButton.h
- pMobileLightsStack : LightmapBuilder.cpp, LightmapBuilder.h
- pMonsterArenaPlacements : NPCTopics.cpp
- pMonsterList : Monsters.cpp, Monsters.h
- pMonsterStats : Monsters.cpp, Monsters.h
- pMovie_Track : MediaPlayer.cpp, MediaPlayer.h
- pNPCPortraits_x : mm7_data.cpp, mm7_data.h
- pNPCPortraits_y : mm7_data.h, mm7_data.cpp
- pNPCStats : NPCTable.cpp, NPCTable.h
- pNPCTopics : NPCTable.cpp, NPCTable.h
- pObjectList : ObjectList.cpp, ObjectList.h
- pODMRenderParams : Outdoor.cpp, RenderEntities.h
- portraitVariants : mm7_data.cpp, mm7_data.h
- possibleAddressingAwardBits : GUIWindow.cpp
- pOutdoor : Outdoor.cpp, Outdoor.h
- pOverlayList : Overlays.h, Overlays.cpp
- pPaletteManager : PaletteManager.cpp, PaletteManager.h
- pPaperdoll_Beards : UICharacter.cpp
- pPaperdoll_BodyX : UICharacter.cpp
- pPaperdoll_BodyY : UICharacter.cpp
- pPaperdoll_LeftHand : UICharacter.cpp
- pPaperdoll_RightHand : UICharacter.cpp
- pPaperdoll_SecondLeftHand : UICharacter.cpp
- pPaperdollLeftEmptyHand : UICharacter.cpp
- pParty : Party.h, Party.cpp
- pPartyActionQueue : Party.cpp, Party.h
- pPartySpellbuffsUI_smthns : UIGame.cpp
- pPartySpellbuffsUI_XYs : UIGame.cpp
- pPlayerCreationUI_BtnMinus : GUIButton.cpp, GUIButton.h
- pPlayerCreationUI_BtnOK : GUIButton.cpp, GUIButton.h
- pPlayerCreationUI_BtnPlus : GUIButton.cpp, GUIButton.h
- pPlayerCreationUI_BtnReset : GUIButton.h, GUIButton.cpp
- pPlayerPortraitsNames : mm7_data.cpp, mm7_data.h
- pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing : mm7_data.cpp, mm7_data.h
- pPortraitFrameTable : PortraitFrameTable.cpp, PortraitFrameTable.h
- pPrimaryWindow : GUIWindow.cpp, GUIWindow.h
- pQuestTable : QuestTable.cpp, QuestTable.h
- prev_screen_type : GUIWindow.cpp, GUIWindow.h
- priceForMembership : NPCTopics.cpp
- ProgressBarResourceByAlignment : GUIProgressBar.cpp
- provider : AudioPlayer.cpp, MediaPlayer.cpp
- pSave_LOD : LOD.cpp, LOD.h
- pSavegameList : SaveLoad.cpp, SaveLoad.h
- pSkillAvailabilityPerClass : mm7_data.cpp, mm7_data.h
- pSoundList : SoundList.cpp, SoundList.h
- pSoundVolumeLevels : AudioPlayer.cpp
- pSpellbookSpellIndices : UISpellbook.cpp
- pSpellDatas : Spells.cpp, Spells.h
- pSpellStats : Spells.cpp, Spells.h
- pSpriteFrameTable : Sprites.cpp, Sprites.h
- pSpriteObjects : SpriteObject.cpp, SpriteObject.h
- pSprites_LOD : LodSpriteCache.h, LodSpriteCache.cpp
- pSprites_LOD_mm6 : LodSpriteCache.cpp, LodSpriteCache.h
- pSprites_LOD_mm8 : LodSpriteCache.cpp, LodSpriteCache.h
- pStationaryLightsStack : LightmapBuilder.cpp, LightmapBuilder.h
- pTextureFrameTable : TextureFrameTable.cpp, TextureFrameTable.h
- pTileGenerator : TileGenerator.cpp, TileGenerator.h
- pTileTable : TileTable.h, TileTable.cpp
- ptr_507BC8 : GUIWindow.cpp, GUIWindow.h
- ptr_50C9A4_ItemToEnchant : Item.cpp, Item.h
- pTransitionStrings : TransitionTable.cpp, TransitionTable.h
- pTurnEngine : TurnEngine.cpp, TurnEngine.h
- pViewport : Viewport.h, mm7_data.cpp
- pWeather : Weather.cpp, Weather.h