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ObjectIDByItemID() :
ObjectList
odmFace() :
Pid
ODMRenderParams() :
ODMRenderParams
on() :
FsmBuilder
OnActivated() :
GameWindowHandler
OnButtonClick() :
OnButtonClick
OnButtonClick2() :
OnButtonClick2
OnButtonClick3() :
OnButtonClick3
OnButtonClick4() :
OnButtonClick4
OnCancel() :
OnCancel
OnCancel2() :
OnCancel2
OnCancel3() :
OnCancel3
OnChar() :
GameWindowHandler
OnChestLeftClick() :
Chest
onCloseSpellBook() :
GUIWindow_Spellbook
onCloseSpellBookPage() :
GUIWindow_Spellbook
OnCycleFilter() :
GameWindowHandler
OnDeactivated() :
GameWindowHandler
onEscape() :
Game
OnFocus() :
GameWindowHandler
OnFocusLost() :
GameWindowHandler
onGameViewportClick() :
Engine
onHistory() :
ImGuiInputTextUserData
OnInteraction() :
SpriteObject
OnInventoryLeftClick() :
Character
OnKey() :
GameWindowHandler
onKeyPress() :
ArcomageGame
OnMouseClick() :
ArcomageGame
OnMouseGrabToggle() :
GameWindowHandler
OnMouseLeftClick() :
GameWindowHandler
OnMouseLeftDoubleClick() :
GameWindowHandler
OnMouseLeftUp() :
GameWindowHandler
OnMouseMove() :
ArcomageGame
,
GameWindowHandler
OnMouseRightClick() :
GameWindowHandler
OnMouseRightDoubleClick() :
GameWindowHandler
OnMouseRightUp() :
GameWindowHandler
OnPaint() :
GameWindowHandler
OnPlayerTurn() :
Weather
onPressSpace() :
Game
onResize() :
ImGuiInputTextUserData
OnSaveLoad() :
OnSaveLoad
OnScreenshot() :
GameWindowHandler
OnTestPartResult() :
ThrowListener
OnToggleBorderless() :
GameWindowHandler
OnToggleFullscreen() :
GameWindowHandler
OnToggleResizable() :
GameWindowHandler
Open() :
AudioBaseDataSource
,
AudioBufferDataSource
,
AudioSample16
open() :
AVAudioStream
,
AVStreamWrapper
,
AVVideoStream
,
BlobInputStream
,
BlobOutputStream
,
Chest
,
FFmpegBlobInputStream
,
FileInputStream
,
FileOutputStream
Open() :
IAudioDataSource
,
IAudioSample
,
IAudioTrack
,
IVideoDataSource
open() :
LodReader
,
LodSpriteCache
,
LodTextureCache
,
LodWriter
Open() :
OpenALAudioDataSource
,
OpenALTrack16
open() :
SndReader
,
StringOutputStream
,
VidReader
OpenALAudioDataSource() :
OpenALAudioDataSource
OpenALSoundProvider() :
OpenALSoundProvider
OpenALTrack16() :
OpenALTrack16
OpenALUpdateThread() :
OpenALUpdateThread
openForReading() :
FileSystem
openForWriting() :
FileSystem
openGameResources() :
GameResourceManager
openGLContext() :
PlatformApplication
OpenGLRenderer() :
OpenGLRenderer
OpenGLShader() :
OpenGLShader
OpenHouseMovie() :
MPlayer
openRotatingStream() :
RotatingLogSink
openSpellbook() :
GUIWindow_Spellbook
openSpellbookPage() :
GUIWindow_Spellbook
operator bool() :
Blob
,
CombinedSkillValue
,
detail::ImageBase< T, Storage >
,
Duration
,
FileStat
,
FsmAction
,
Pid
,
TextureRenderId
,
Time
operator Container() :
detail::SplitView
operator fake_bool() :
Flags< Enum >
operator underlying_type() :
Flags< Enum >
operator!() :
Blob
,
Flags< Enum >
,
FsmAction
,
Pid
operator&=() :
Flags< Enum >
operator()() :
ascii::NoCaseLess
,
detail::BlobDeserializer< T >
,
detail::BlobSerializer
,
detail::StringDeserializer< T >
,
detail::StringSerializer
,
FreeDeleter
,
std::hash< FileSystemPath >
,
std::hash< FileSystemPathView >
operator*() :
ContextTag< T >
,
detail::RangeIterator< T >
,
detail::SplitViewIterator
operator*=() :
Duration
,
Vec3< T >
operator++() :
detail::RangeIterator< T >
,
detail::SplitViewIterator
operator+=() :
detail::RangeIterator< T >
,
Duration
,
Time
,
Vec2< T >
,
Vec3< T >
operator--() :
detail::RangeIterator< T >
operator-=() :
detail::RangeIterator< T >
,
Duration
,
Time
,
Vec2< T >
,
Vec3< T >
operator->() :
ContextTag< T >
,
EngineControlStateHandle
operator/=() :
Duration
,
FileSystemPath
,
Vec3< T >
operator=() :
Blob
,
FileSystemPath
,
FileSystemPathView
,
Image< T >
operator==() :
Size< T >
operator[]() :
Accessible< Base >
,
detail::ImageBase< T, Storage >
,
IndexedArray< T, FirstIndex, LastIndex, Size >
,
IndexedBitset< FirstIndex, LastIndex >
,
Segment< T >
operator|=() :
Flags< Enum >
operator~() :
Flags< Enum >
OptionsMenuSkin() :
OptionsMenuSkin
orientations() :
NullWindow
,
PlatformWindow
,
ProxyWindow
,
SdlWindow
otherSide() :
EngineControlStateHandle::SharedData
OutdoorLocation() :
OutdoorLocation
OutdoorTerrain() :
OutdoorTerrain
OverlayBindings() :
OverlayBindings
OverlayEventHandler() :
OverlayEventHandler
OverlaySystem() :
OverlaySystem
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