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- ac() : CharacterTapeRecorder
- acs() : CharacterTapeRecorder
- ActionQueue() : ActionQueue
- activate() : NullWindow, PlatformWindow, ProxyWindow, SdlWindow
- activationEvent() : GameWindowHandler, PlatformEventFilter, PlatformEventHandler
- Active() : SpellBuff
- activeCharacter() : Party
- activeCharacterIndex() : CommonTapeRecorder, Party
- ActiveOverlay() : ActiveOverlay
- Actor() : Actor
- actor() : Pid
- ActorAIChooseNewTargets() : stru262_TurnBased
- ActorAIDoAdditionalMove() : stru262_TurnBased
- ActorAISetMovementDecision() : stru262_TurnBased
- ActorAIStopMovement() : stru262_TurnBased
- ActorDamageFromMonster() : Actor
- ActorEnemy() : Actor
- ActorFriend() : Actor
- ActorHasItem() : Actor
- ActorHitOrMiss() : Actor
- ActorMove() : stru262_TurnBased
- ActorNearby() : Actor
- actors() : ActorTapeRecorder
- ActorTapeRecorder() : ActorTapeRecorder
- actualSkillLevel() : Character
- Add() : ActionQueue
- add() : EvtProgram, LuaItemQueryTable< ItemType >
- add_subcommand() : CliApp
- AddBankGold() : Party
- addBindings() : ScriptingSystem
- AddBloodsplat() : BloodsplatContainer, DecalBuilder
- AddBSPFaces() : BspRenderer
- AddFace() : BspRenderer
- AddFine() : Party
- AddGold() : Party
- addGUIMessage() : GUIFrameMessageQueue
- AddItem() : Character
- AddItem2() : Character
- addItemToParty() : Party
- AddLight() : LightsStack_MobileLight_, LightsStack_StationaryLight_
- addListener() : AnyConfigEntry, ConfigEntry< T >
- addLogSink() : DistLogSink
- addMessageCurrentFrame() : GUIMessageQueue
- addMessageNextFrame() : GUIMessageQueue
- AddMobileLight() : SpellFxRenderer
- AddNode() : BspRenderer
- AddObject() : Vis_SelectionList
- AddOnDamageOverlay() : Actor
- addOverlay() : OverlaySystem
- AddParticle() : ParticleEngine, TrailParticleGenerator
- AddProjectile() : SpellFxRenderer
- AddSector() : BspRenderer
- AddSkillByEvent() : Character
- AddVariable() : Character
- AddVertex() : ClippingFunctions
- adjacentDeltas() : Accessible< Base >
- adjustMaxFps() : TestController
- AdjustPosition() : ViewingParams
- AdjustVertToClipEdge() : ClippingFunctions
- advance() : detail::SplitViewIterator
- AggroSurroundingPeasants() : Actor
- AI_Action_() : stru262_TurnBased
- AI_Bored() : Actor
- AI_FaceObject() : Actor
- AI_Flee() : Actor
- AI_MeleeAttack() : Actor
- AI_MissileAttack1() : Actor
- AI_MissileAttack2() : Actor
- AI_Pursue1() : Actor
- AI_Pursue2() : Actor
- AI_Pursue3() : Actor
- AI_RandomMove() : Actor
- AI_RangedAttack() : Actor
- AI_SpellAttack() : Actor
- AI_SpellAttack1() : Actor
- AI_SpellAttack2() : Actor
- AI_Stand() : Actor
- AI_StandOrBored() : Actor
- AI_Stun() : Actor
- AIAttacks() : stru262_TurnBased
- aiState() : ActorTapeRecorder
- aiStates() : ActorTapeRecorder
- AITurnBasedAction() : stru262_TurnBased
- alBufferLength() : OpenALSoundProvider
- AlignText_Center() : GUIFont
- allGamepads() : SdlPlatformSharedState
- allGUIWindowsText() : CommonTapeRecorder
- AllocCursorSystemMem() : Io::Mouse
- allWindowIds() : SdlPlatformSharedState
- Alpha_LOD_Loader() : Alpha_LOD_Loader
- animationDuration() : PortraitFrameTable
- animationFrame() : IconFrameTable
- animationFrameIndex() : PortraitFrameTable
- animationId() : IconFrameTable, PortraitFrameTable
- animationLength() : IconFrameTable
- AnyConfigEntry() : AnyConfigEntry
- AppendWrapper() : detail::AppendWrapper< Container >
- application() : GameStarter, PlatformApplicationAware
- ApplicationProxy() : ApplicationProxy
- apply() : ConfigPatch
- Apply() : SpellBuff
- ApplyBloodSplat_OutdoorFace() : DecalBuilder
- ApplyBloodsplatDecals_IndoorFace() : DecalBuilder
- ApplyBloodSplatToTerrain() : DecalBuilder
- ApplyFineForKillingPeasant() : Actor
- applyMerchantDiscount() : PriceCalculator
- ApplyPlayerAction() : stru262_TurnBased
- applyShrinkRayAoe() : SpriteObject
- ArcomageGame() : ArcomageGame
- arcomageMainDialogue() : GUIWindow_Tavern
- arcomageResultDialogue() : GUIWindow_Tavern
- arcomageRulesDialogue() : GUIWindow_Tavern
- arcomageVictoryCondDialogue() : GUIWindow_Tavern
- Arena_summon_actor() : Actor
- ArePeasantsOfSameFaction() : Actor
- AreRenderSurfacesOk() : NullRenderer, OpenGLRenderer, Renderer
- AreVectorsCollinear() : ClippingFunctions
- ArrangeSpriteObjects() : OutdoorLocation
- AssetsManager() : AssetsManager
- at() : IndexedArray< T, FirstIndex, LastIndex, Size >
- atan2() : TrigTableLookup
- attachedToActor() : SpriteObject
- attribLocation() : OpenGLShader
- Audio() : GameConfig::Audio
- AudioBaseDataSource() : AudioBaseDataSource
- AudioBufferDataSource() : AudioBufferDataSource
- AudioPlayer() : AudioPlayer
- AudioSample16() : AudioSample16
- AudioSamplePool() : AudioSamplePool
- AudioSamplePoolEntry() : AudioSamplePoolEntry
- AuraEffectBlue() : Item
- AuraEffectGreen() : Item
- AuraEffectPurple() : Item
- AuraEffectRed() : Item
- AVStreamWrapper() : AVStreamWrapper