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- u -
- UI_OnMouseLeftClick() : Io::Mouse
- unbind() : NullOpenGLContext, PlatformOpenGLContext, ProxyOpenGLContext, SdlOpenGLContext
- UnicodeCrt() : UnicodeCrt
- uniformLocation() : OpenGLShader
- uninitialized() : Image< T >
- Unload() : MPlayer
- unmask() : MaskingFileSystem
- unmount() : MountingFileSystem
- unregisterEventLoop() : SdlPlatformSharedState
- unregisterWindow() : SdlPlatformSharedState
- Update() : arcomage_mouse
- update() : AudioSamplePool, CreditsState, ExampleOverlay, Fsm, FsmState
- Update() : GUICredits, GUIWindow, GUIWindow_AutonotesBook, GUIWindow_BooksButtonOverlay, GUIWindow_BranchlessDialogue, GUIWindow_CalendarBook, GUIWindow_CharacterRecord, GUIWindow_Chest, GUIWindow_Dialogue, GUIWindow_GameKeyBindings, GUIWindow_GameMenu, GUIWindow_GameOptions, GUIWindow_GameOver, GUIWindow_GameVideoOptions, GUIWindow_House, GUIWindow_IndoorEntryExit, GUIWindow_Inventory, GUIWindow_Inventory_CastSpell, GUIWindow_JournalBook, GUIWindow_LloydsBook, GUIWindow_Load, GUIWindow_MainMenu, GUIWindow_MapBook, GUIWindow_MessageScroll, GUIWindow_PartyCreation, GUIWindow_QuestBook, GUIWindow_QuickReference, GUIWindow_Rest, GUIWindow_Save, GUIWindow_Spellbook, GUIWindow_TownPortalBook, GUIWindow_Travel
- update() : LoadStep2State, MainMenuState
- Update() : OnButtonClick2, OnButtonClick3, OnButtonClick4, OnButtonClick, OnCancel2, OnCancel3, OnCancel, OnSaveLoad, OpenALTrack16
- update() : Overlay, ScriptedOverlay, StartState, StatusBar, TalkAnimation, TurnBasedOverlay, VideoState
- Update_Texture() : NullRenderer, OpenGLRenderer, Renderer
- UpdateActorAI() : Actor
- UpdateAnimation() : Actor
- updateCharactersAndHirelingsEmotions() : Party
- UpdateConfigFromWindow() : GameWindowHandler
- updateDelayedReaction() : Party
- updateDialogueOnEscape() : GUIWindow_House, GUIWindow_Shop, GUIWindow_Tavern, GUIWindow_Temple, GUIWindow_Training
- UpdateDiscoveredArea() : OutdoorLocation
- UpdateEffect() : explosion_effect_struct
- UpdateFog() : OutdoorLocation
- updateObjectBLV() : SpriteObject
- updateObjectODM() : SpriteObject
- UpdateParticles() : ParticleEngine, TrailParticleGenerator
- updateRenderDimensions() : BaseRenderer
- UpdateSounds() : AudioPlayer
- UpdateSunlightVectors() : OutdoorLocation
- UpdateTempBonus() : Item
- UpdateTexture() : NullRenderer, OpenGLRenderer, Renderer
- UpdateVolumeFromConfig() : AudioPlayer
- UpdateWindowFromConfig() : GameWindowHandler
- use() : OpenGLShader
- useItem() : Character