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- v -
- v : billbverts, FlatFace, forcepersverts, GLdecalverts, GLshaderverts, HsvColorf, RenderVertexSoft, TestStruct, twodverts
- v0 : OutdoorTerrain::TileGeometry
- v1 : OutdoorTerrain::TileGeometry
- value : ConfigPatchEntry, EvtInstruction, Int_MM, PlatformGamepadAxisEvent
- vao : nk_device
- variable_descr : EvtInstruction
- vBeacons : Character
- vbo : nk_device
- vBoundingCenter : BSPModel, BSPModelData_MM7
- vButtons : GUIWindow
- vCameraPos : Camera3D
- vChests : ChestDescList
- vDirection : AIDirection, BLVDoor, BLVDoor_MM7
- vdpi : PCXHeader
- velocity : Actor, CollisionState, Party
- version : LodCompressionHeader_MM6, LodHeader, LodHeader_MM6, LodInfo, PCXHeader
- versionMajor : PlatformOpenGLOptions
- versionMinor : PlatformOpenGLOptions
- vertex : nk_state
- vertexIDs : BLVFace_MM7
- vertexUIds : BLVFace_MM7
- vertexVIds : BLVFace_MM7
- VerticalTurnSpeed : GameConfig::Settings
- vertices : BSPModelExtras_MM7, IndoorLocation_MM7
- vGuardingPosition : Actor_MM7
- VibrantGreen : ColorTable
- Victory_type : ArcomageGame
- video : Movie
- video_name : HouseAnimDescr
- viewmat : OpenGLRenderer
- ViewMatrix : Camera3D
- viewPitch : Party_MM7, TownPortalData
- ViewPlaneDistPixels : Camera3D
- ViewportNodeFrustum : BspRenderer_ViewportNode
- ViewPortX1 : GameConfig::Graphics
- ViewPortX2 : GameConfig::Graphics
- ViewPortY1 : GameConfig::Graphics
- ViewPortY2 : GameConfig::Graphics
- viewPrevPitch : Party_MM7
- viewPrevYaw : Party_MM7
- viewYaw : Party_MM7, TownPortalData
- vInitialPosition : Actor_MM7
- vis : Engine, EngineIocContainer, Renderer
- vis_object_type : Vis_SelectionFilter
- visibleOutlines : IndoorDelta_MM7
- voiceId : Player_MM7
- VoiceLevel : GameConfig::Settings
- vPos : ActorJob
- vPosition : Actor_MM7, BLVLight, BLVLight_MM6, BLVLight_MM7, BSPModel, BSPModelData_MM7, LevelDecoration, LevelDecoration_MM7, MobileLight, SpawnPoint, SpawnPoint_MM6, SpawnPoint_MM7, SpriteObject, SpriteObject_MM7, StationaryLight
- vres : PCXHeader
- vSunlight : OutdoorLocation
- VSync : GameConfig::Graphics
- vsyncMode : PlatformOpenGLOptions
- vTextures : GUIButton
- vVelocity : Actor_MM7, SpriteObject, SpriteObject_MM7
- vWorldPosition : RenderVertexSoft
- vWorldViewPosition : RenderVertexSoft
- vWorldViewProjX : RenderVertexSoft
- vWorldViewProjY : RenderVertexSoft