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- r -
- r : Color, Colorf, Particle_sw
- race : MonsterData
- radius : Actor, Bloodsplat, Party, Party_MM7
- radius_hi : CollisionState
- radius_lo : CollisionState
- ramFsUserData : GameStarterOptions
- random_goto : EvtInstruction
- random_goto_descr : EvtInstruction
- random_goto_len : EvtInstruction
- random_rotate : EvtInstruction
- randomNumbersUnused : Party_MM7
- randomState : PaintEvent
- ranged_attack_description : Localization
- ranged_damage_description : Localization
- rangedAttackBonus : Player_MM7
- RangedAttackDepth : GameConfig::Gameplay
- rangedDmgBonus : Player_MM7
- rarity : ItemData
- raw : LodToolOptions
- readerCount : detail::MemoryFileData
- ready : Timer_MM7
- receives_keyboard_input : GUIWindow
- recovery_per_skill : SpellData
- recoveryTime : MonsterInfo, MonsterInfo_MM7
- Red : ColorTable
- red : GLdecalverts
- redraw : ActiveOverlayList_MM7
- Reef : ColorTable
- RegenStacking : GameConfig::Gameplay
- registryKeys : PathResolutionConfig
- relations : FactionTable
- ReloadShaders : GameConfig::Gamepad, GameConfig::Keybindings
- ReloadTex : GameConfig::Window
- remaining_sparks_to_init : explosion_effect_struct
- Renderer : GameConfig::Graphics
- RenderFilter : GameConfig::Graphics
- RenderHeight : GameConfig::Graphics
- RenderWidth : GameConfig::Graphics
- rep : NPCData, NPCData_MM7
- reputation : LocationInfo, LocationInfo_MM7
- resAir : MonsterInfo, MonsterInfo_MM7
- resAirBase : Player_MM7
- resAirBonus : Player_MM7
- resBody : MonsterInfo, MonsterInfo_MM7
- resBodyBase : Player_MM7
- resBodyBonus : Player_MM7
- resDark : MonsterInfo, MonsterInfo_MM7
- resDarkBase : Player_MM7
- resDarkBonus : Player_MM7
- resEarth : MonsterInfo, MonsterInfo_MM7
- resEarthBase : Player_MM7
- resEarthBonus : Player_MM7
- reserved : PCXHeader
- resFire : MonsterInfo, MonsterInfo_MM7
- resFireBase : Player_MM7
- resFireBonus : Player_MM7
- Resizable : GameConfig::Window
- resLight : MonsterInfo, MonsterInfo_MM7
- resLightBase : Player_MM7
- resLightBonus : Player_MM7
- resMagicBase : Player_MM7
- resMagicBonus : Player_MM7
- resMind : MonsterInfo, MonsterInfo_MM7
- resMindBase : Player_MM7
- resMindBonus : Player_MM7
- resource : BLVFace, ODMFace
- resource_beasts : ArcomagePlayer
- resource_bricks : ArcomagePlayer
- resource_gems : ArcomagePlayer
- resource_name : ImageLoader
- respawnCount : LocationInfo, LocationInfo_MM7
- respawnIntervalDays : MapInfo
- resPhysical : MonsterInfo, MonsterInfo_MM7
- resPhysicalBase : Player_MM7
- resPhysicalBonus : Player_MM7
- resSpirit : MonsterInfo, MonsterInfo_MM7
- resSpiritBase : Player_MM7
- resSpiritBonus : Player_MM7
- Rest : GameConfig::Gamepad, GameConfig::Keybindings
- Rest8Hours : GameConfig::Gamepad, GameConfig::Keybindings
- resWater : MonsterInfo, MonsterInfo_MM7
- resWaterBase : Player_MM7
- resWaterBonus : Player_MM7
- retrace : OpenEnrothOptions
- Return : GameConfig::Gamepad, GameConfig::Keybindings
- ReturnToGame : GameConfig::Gamepad, GameConfig::Keybindings
- rhw : RenderVertexD3D3
- Right : GameConfig::Gamepad, GameConfig::Keybindings
- right : Margins< T >
- RioGrande : ColorTable
- rootName : LodInfo
- rotation_speed : Particle