Here is a list of all class members with links to the classes they belong to:
- o -
- object_pid : RenderBillboard, RenderBillboardD3D, SoftwareBillboard, Vis_ObjectInfo
- object_pointers : Vis_SelectionList
- object_pool : Vis_SelectionList
- object_type : Vis_ObjectInfo, Vis_SelectionFilter
- ObjectIDByItemID() : ObjectList
- ODM_FACE_ID_MAX : Pid
- odm_fov_deg : Camera3D
- odm_fov_rad : Camera3D
- ODM_MODEL_ID_MAX : Pid
- odmFace() : Pid
- ODMRenderParams() : ODMRenderParams
- offset : LodReader::LodRegion, LodSpriteLine_MM6, SndEntry, SndEntry_MM7, VidEntry, VidEntry_MM7, VidReader::VidRegion
- OliveDrab : ColorTable
- on() : FsmBuilder
- OnActivated() : GameWindowHandler
- OnButtonClick() : OnButtonClick
- OnButtonClick2() : OnButtonClick2
- OnButtonClick3() : OnButtonClick3
- OnButtonClick4() : OnButtonClick4
- OnCancel() : OnCancel
- OnCancel2() : OnCancel2
- OnCancel3() : OnCancel3
- OnChar() : GameWindowHandler
- OnChestLeftClick() : Chest
- onCloseSpellBook() : GUIWindow_Spellbook
- onCloseSpellBookPage() : GUIWindow_Spellbook
- OnCycleFilter() : GameWindowHandler
- OnDeactivated() : GameWindowHandler
- onEscape() : Game
- OnFocus() : GameWindowHandler
- OnFocusLost() : GameWindowHandler
- onGameViewportClick() : Engine
- onHistory() : ImGuiInputTextUserData
- OnInteraction() : SpriteObject
- OnInventoryLeftClick() : Character
- OnKey() : GameWindowHandler
- onKeyPress() : ArcomageGame
- OnMouseClick() : ArcomageGame
- OnMouseGrabToggle() : GameWindowHandler
- OnMouseLeftClick() : GameWindowHandler
- OnMouseLeftDoubleClick() : GameWindowHandler
- OnMouseLeftUp() : GameWindowHandler
- OnMouseMove() : ArcomageGame, GameWindowHandler
- OnMouseRightClick() : GameWindowHandler
- OnMouseRightDoubleClick() : GameWindowHandler
- OnMouseRightUp() : GameWindowHandler
- OnPaint() : GameWindowHandler
- OnPlayerTurn() : Weather
- onPressSpace() : Game
- onResize() : ImGuiInputTextUserData
- OnSaveLoad() : OnSaveLoad
- OnScreenshot() : GameWindowHandler
- OnTestPartResult() : ThrowListener
- OnToggleBorderless() : GameWindowHandler
- OnToggleFullscreen() : GameWindowHandler
- OnToggleResizable() : GameWindowHandler
- opacity : RenderBillboardD3D
- OpacityType : RenderBillboardD3D
- opcode : EvtInstruction
- Open() : AudioBaseDataSource, AudioBufferDataSource, AudioSample16
- open() : AVAudioStream, AVStreamWrapper, AVVideoStream, BlobInputStream, BlobOutputStream, Chest, FFmpegBlobInputStream, FileInputStream, FileOutputStream
- Open() : IAudioDataSource, IAudioSample, IAudioTrack, IVideoDataSource
- open() : LodReader, LodSpriteCache, LodTextureCache, LodWriter
- Open() : OpenALAudioDataSource, OpenALTrack16
- open() : SndReader, StringOutputStream, VidReader
- OpenALAudioDataSource() : OpenALAudioDataSource
- OpenALSoundProvider() : OpenALSoundProvider
- OpenALTrack16() : OpenALTrack16
- OpenALUpdateThread() : OpenALUpdateThread
- openForReading() : FileSystem
- openForWriting() : FileSystem
- openGameResources() : GameResourceManager
- openGLContext() : PlatformApplication
- OpenGLRenderer() : OpenGLRenderer
- OpenGLShader() : OpenGLShader
- OpenHouseMovie() : MPlayer
- openRotatingStream() : RotatingLogSink
- openSpellbook() : GUIWindow_Spellbook
- openSpellbookPage() : GUIWindow_Spellbook
- operator bool() : Blob, CombinedSkillValue, detail::ImageBase< T, Storage >, Duration, FileStat, FsmAction, Pid, TextureRenderId, Time
- operator Container() : detail::SplitView
- operator fake_bool() : Flags< Enum >
- operator underlying_type() : Flags< Enum >
- operator!() : Blob, Flags< Enum >, FsmAction, Pid
- operator% : Duration
- operator& : Flags< Enum >
- operator&=() : Flags< Enum >
- operator()() : ascii::NoCaseLess, detail::BlobDeserializer< T >, detail::BlobSerializer, detail::StringDeserializer< T >, detail::StringSerializer, FreeDeleter, std::hash< FileSystemPath >, std::hash< FileSystemPathView >
- operator*() : ContextTag< T >, detail::RangeIterator< T >, detail::SplitViewIterator, Duration, Vec2< T >, Vec3< T >
- operator*=() : Duration, Vec3< T >
- operator+ : detail::RangeIterator< T >, Duration, Vec2< T >, Vec3< T >
- operator++() : detail::RangeIterator< T >, detail::SplitViewIterator
- operator+=() : detail::RangeIterator< T >, Duration, Time, Vec2< T >, Vec3< T >
- operator- : detail::RangeIterator< T >, Duration, Vec2< T >, Vec3< T >
- operator--() : detail::RangeIterator< T >
- operator-=() : detail::RangeIterator< T >, Duration, Time, Vec2< T >, Vec3< T >
- operator->() : ContextTag< T >, EngineControlStateHandle
- operator/ : Duration, Vec2< T >, Vec3< T >
- operator/=() : Duration, FileSystemPath, Vec3< T >
- operator<=> : detail::RangeIterator< T >, DirectoryEntry, Duration, FileSystemPath, FileSystemPathView, Time
- operator=() : Blob, FileSystemPath, FileSystemPathView, Image< T >
- operator== : Color, CombinedSkillValue, detail::SplitViewIterator, Duration, FileStat, FileSystemDumpEntry, Flags< Enum >, IndexedArray< T, FirstIndex, LastIndex, Size >, IndexedBitset< FirstIndex, LastIndex >, Pid, Planef, Rect< T >, RenderVertexSoft, Size< T >, TestPair, TestStruct, Time, Vec2< T >, Vec3< T >
- operator[]() : Accessible< Base >, detail::ImageBase< T, Storage >, IndexedArray< T, FirstIndex, LastIndex, Size >, IndexedBitset< FirstIndex, LastIndex >, Segment< T >
- operator| : BBox< T >, Flags< Enum >
- operator|=() : Flags< Enum >
- operator~() : Flags< Enum >
- Options : GameConfig::Gamepad, GameConfig::Keybindings
- options : NullPlatformSharedState
- OptionsMenuSkin() : OptionsMenuSkin
- OrangeyRed : ColorTable
- orientations() : NullWindow, PlatformWindow, ProxyWindow, SdlWindow
- otherSide() : EngineControlStateHandle::SharedData
- outbuildshader : OpenGLRenderer
- outbuildtexmap : OpenGLRenderer
- outbuildtextureheights : OpenGLRenderer
- outbuildtextures : OpenGLRenderer
- outbuildtexturewidths : OpenGLRenderer
- outbuildVAO : OpenGLRenderer
- outbuildVBO : OpenGLRenderer
- outdoor_no_mist : ODMRenderParams
- outdoor_no_wavy_water : ODMRenderParams
- OutdoorLocation() : OutdoorLocation
- OutdoorTerrain() : OutdoorTerrain
- output : LodToolOptions::ExtractOptions
- outputPresent : BaseRenderer
- outputRender : BaseRenderer
- OverlayBindings() : OverlayBindings
- OverlayEventHandler() : OverlayEventHandler
- overlayID : SpellBuff
- overlayId : SpellBuff_MM7
- OverlayLogCategory : OverlaySystem
- overlays : ActiveOverlayList_MM7, SaveGame_MM7
- OverlaySystem() : OverlaySystem
- OverrideBuiltInResources : GameConfig::Debug
- overrideEnvKey : PathResolutionConfig
- overrideSkillValue : CastSpellInfo
- overrideSoundId : CastSpellInfo