Here is a list of all class members with links to the classes they belong to:
- n -
- name : Actor, AnyConfigEntry, ArcomageDeck, Character, ConfigSection, DecorationDesc, DecorationDesc_MM6, DirectoryEntry, FileSystemPathComponents, FsmStateEntry, GenderTableEntry, HouseData, ItemData, LodEntry, LodEntry_MM6, LodFileEntry_MM8, LodImageHeader_MM6, LODSprite, LodSpriteHeader_MM6, LogCategory, MapInfo, MonsterInfo, MonsterInfo_MM7, NPCData, NPCData_MM7, ObjectDesc, ObjectDesc_MM6, ObjectDesc_MM7, OutdoorLocation_MM7, Player_MM7, SaveGameHeader, SaveGameHeader_MM7, SndEntry, SndEntry_MM7, SpellInfo, Texture_MM7, TextureFrame, TileData, VidEntry, VidEntry_MM7
- name_id : EvtInstruction
- nativeEvent() : OverlayEventHandler, PlatformEventFilter, PlatformEventHandler, PlatformNativeEvent
- nativeHandle() : NullOpenGLContext, NullWindow, PlatformOpenGLContext, PlatformWindow, ProxyOpenGLContext, ProxyWindow, SdlOpenGLContext, SdlWindow
- NavyBlue : ColorTable
- needed_beasts : ArcomageCard
- needed_bricks : ArcomageCard
- needed_gems : ArcomageCard
- needed_magic_level : ArcomageCard
- needed_quarry_level : ArcomageCard
- needed_zoo_level : ArcomageCard
- NeonGreen : ColorTable
- New() : explosion_effect_struct
- new_position_hi : CollisionState
- new_position_lo : CollisionState
- NewGame : GameConfig::Gamepad, GameConfig::Keybindings
- NewGameFood : GameConfig::Gameplay
- NewGameGold : GameConfig::Gameplay
- news_topic : NPCData
- newsTopic : NPCData_MM7
- Next() : ActionQueue
- NextTurn() : stru262_TurnBased
- Night : ColorTable
- No : GameConfig::Gamepad, GameConfig::Keybindings
- no_at_ai_state : Vis_SelectionFilter
- NoActors : GameConfig::Debug
- NoDamage : GameConfig::Debug
- Node : detail::FileSystemTrie< T >, LowercaseFileSystem, MemoryFileSystem, MountingFileSystem
- NoDecorations : GameConfig::Debug
- nodeForReading() : MemoryFileSystem
- nodeForWriting() : MemoryFileSystem
- nodes : BspRenderer
- NoIndoorFallDamage : GameConfig::Gameplay
- NoIntro : GameConfig::Debug
- NoLogo : GameConfig::Debug
- NoMargaret : GameConfig::Debug
- none() : CombinedSkillValue, FsmAction
- nonNullBase() : ProxyBase< T >, ProxyFileSystem
- NoPartyActorCollisions : GameConfig::Gameplay
- normal : Planef, Planef_MM7, Planei_MM7
- Normal : stru314
- normalByPos() : OutdoorTerrain
- normalCount : OutdoorLocation_MM7
- normalize() : Vec3< T >
- normalMap : OutdoorLocation_MM7
- normals : OutdoorLocation_MM7
- normalsByGridUnsafe() : OutdoorTerrain
- normx : GLshaderverts
- normy : GLshaderverts
- normz : GLshaderverts
- NoSound : GameConfig::Debug
- NoSprite() : ObjectDesc
- nothingHere() : StatusBar
- NothingOrJustBlastersEquipped() : Character
- notify() : EngineCallObserver, TestCallObserver
- novice() : CombinedSkillValue
- NoVideo : GameConfig::Debug
- npc : HouseNpcDesc
- npc_descr : EvtInstruction
- npc_groups_descr : EvtInstruction
- npc_id : EvtInstruction
- npc_item_descr : EvtInstruction
- npc_move_descr : EvtInstruction
- npc_profession_names : Localization
- npc_topic_descr : EvtInstruction
- npcData : SaveGame_MM7
- npcGroups : SaveGame_MM7
- npcId : Actor
- NPCStats() : NPCStats
- nplanes : PCXHeader
- NuklearOverlayRenderer() : NuklearOverlayRenderer
- null : nk_device
- NullEventLoop() : NullEventLoop
- NullOpenGLContext() : NullOpenGLContext
- NullPlatform() : NullPlatform
- NullPlatformSharedState() : NullPlatformSharedState
- NullWindow() : NullWindow
- num : EvtInstruction
- num_faces : BspRenderer
- num_init_per_cycle : explosion_effect_struct
- num_nodes : BspRenderer
- num_particles : TrailParticleGenerator
- numArcomageLoses : Party_MM7
- numArcomageWins : Party_MM7
- numArenaWins : Party_MM7
- numArmageddonCasts : Player_MM7
- numBountiesCollected : Party_MM7
- numCharactersAttackedPerSpecialAbility : MonsterInfo, MonsterInfo_MM7
- numCharges : Item, ItemGen_MM7
- numDeaths : Party_MM7
- numDirectories : LodHeader, LodHeader_MM6
- numDivineInterventionCasts : Player_MM7
- numFireSpikeCasts : Player_MM7
- numFoodRations : Party_MM7
- numGold : Party_MM7
- numGoldInBank : Party_MM7
- numItems : LodEntry, LodEntry_MM6
- numoutbuildtexloaded : OpenGLRenderer
- numPrisonTerms : Party_MM7
- numResets : MapInfo
- numSavegameFiles : SavegameList
- numterraintexloaded : OpenGLRenderer
- numVertices : BLVFace_MM7