Here is a list of all class members with links to the classes they belong to:
- h -
- h : HsvColorf, Rect< T >, Size< T >
- handle() : FileInputStream, FileOutputStream
- handleKeyPress() : GameWindowHandler
- handleKeyRelease() : GameWindowHandler
- Has() : CharacterConditions
- hasActiveCharacter() : Party
- HasAny() : CharacterConditions
- hasBuff() : ActorTapeRecorder, CharacterTapeRecorder
- hasControlRoutine() : EngineControlComponent
- HasEnchantedItemEquipped() : Character
- hasEvent() : EvtProgram
- HasEventHint() : BLVFaceExtra, ODMFace
- hasHint() : EvtProgram
- hasItem() : Character, CharacterTapeRecorder, CommonTapeRecorder, Party
- HasItemEquipped() : Character
- HasNone() : CharacterConditions
- hasPlaying() : AudioSamplePool
- hasReachedExitState() : Fsm
- HasSkill() : Character
- hasSkill() : CharacterTapeRecorder
- HasSprite() : SpriteObject
- hasUnderwaterSuitEquipped() : Character
- hasUsedAbility : NPCData_MM7
- hasValue() : detail::FileSystemTrieNode< T >
- have_effect : am_effects_struct
- haveBuffs() : CharacterTapeRecorder
- haveMessages() : GUIMessageQueue
- haveSkills() : CharacterTapeRecorder
- haveSpell : Player_MM7
- hd_water_current_frame : Renderer
- hd_water_tile_anim : Renderer
- hdpi : PCXHeader
- header : EventTrace, FontData, FontData_MM7, IndoorDelta_MM7, IndoorLocation_MM7, OutdoorDelta_MM7, SaveGame_MM7
- headless : GameStarterOptions
- Heal() : Character
- healDialogue() : GUIWindow_Temple
- health : Character, Player_MM7
- healthRelated : Player_MM7
- height : Actor, AVVideoStream, detail::ImageBase< T, Storage >
- Height : GameConfig::Window
- height() : GraphicsImage, LodImageHeader_MM6, LodSpriteHeader_MM6, Movie, Party, stat_coord
- heightByGrid() : OutdoorTerrain
- heightByPos() : OutdoorTerrain
- heightLn2 : LodImageHeader_MM6
- heightMap : OutdoorLocation_MM7
- heightMinus1 : LodImageHeader_MM6
- heightOffset : CollisionState
- helpPrinted : CodeGenOptions, GameTestOptions, LodToolOptions, OpenEnrothOptions
- hide : EvtInstruction
- hide_anim_pos : AcromageCardOnTable
- hide_anim_spd : AcromageCardOnTable
- hint() : EvtProgram
- hintBeaconSlot() : GUIWindow_LloydsBook
- hintTown() : GUIWindow_TownPortalBook
- Hired() : NPCData
- hireling1Name : Party_MM7
- hireling2Name : Party_MM7
- hirelings : Party_MM7
- hirelingScrollPosition : Party, Party_MM7
- History : GameConfig::Gamepad, GameConfig::Keybindings
- HistoryEventTimes : PartyTimeStruct
- historyEventTimes : PartyTimeStruct_MM7
- historyLines : HistoryTable
- hostilityType : MonsterInfo, MonsterInfo_MM7
- hour : ActorJob_MM7, CivilTime
- hourAmPm : CivilTime
- hourglassLoopTimer : GUIWindow_Rest
- hours : CivilDuration, Duration, LongCivilDuration
- house() : CommonTapeRecorder
- house_id : EvtInstruction
- house_npc_id : HouseAnimDescr
- houseDialogManager() : GUIWindow_House
- houseDialogueOptionSelected() : GUIWindow_Bank, GUIWindow_House, GUIWindow_Jail, GUIWindow_MagicGuild, GUIWindow_MercenaryGuild, GUIWindow_Shop, GUIWindow_Tavern, GUIWindow_Temple, GUIWindow_TownHall, GUIWindow_Training, GUIWindow_Transport
- houseId() : GUIWindow_House
- HouseMovieLoop() : MPlayer
- HouseMovieX1 : GameConfig::Graphics
- HouseMovieX2 : GameConfig::Graphics
- HouseMovieY1 : GameConfig::Graphics
- HouseMovieY2 : GameConfig::Graphics
- houseNPCDialogue() : GUIWindow_House
- houseScreenClick() : GUIWindow_House, GUIWindow_MagicGuild, GUIWindow_Shop
- houseSpecificDialogue() : GUIWindow_Bank, GUIWindow_House, GUIWindow_Jail, GUIWindow_MagicGuild, GUIWindow_MercenaryGuild, GUIWindow_Shop, GUIWindow_Tavern, GUIWindow_Temple, GUIWindow_TownHall, GUIWindow_Training, GUIWindow_Transport
- hp() : ActorTapeRecorder, CharacterTapeRecorder, EventTraceCharacterState, MonsterInfo, MonsterInfo_MM7
- hp_description : Localization
- hpRegen : RegenData
- hps() : ActorTapeRecorder, CharacterTapeRecorder
- hpSpellRegen : RegenData
- hres : PCXHeader
- HsvColorf() : HsvColorf
- hudTextures() : CommonTapeRecorder
- hw_sprites : SpriteFrame
- hwsprite : RenderBillboard
- hwSpriteIds : SpriteFrame_MM6