Here is a list of all class members with links to the classes they belong to:
- b -
- b : Color, Colorf, Particle_sw, PlaneZCalcf, TestPair
- back() : Accessible< Base >, Segment< T >
- backSectorId : BLVFace_MM7
- Backward : GameConfig::Gamepad, GameConfig::Keybindings
- base() : ProxyBase< T >, ProxyFileSystem, SpdlogSink< BaseSink >
- base_ : ProxyBase< T >
- base_type : BlobOutputStream, CliApp, ConfigEntry< T >, FileSystemPathSplit, IndexedArray< T, FirstIndex, LastIndex, Size >, std::hash< FileSystemPath >, std::hash< FileSystemPathView >
- baseDamage : SpellData
- baseItemBuyingPrice() : PriceCalculator
- baseItemIdentifyPrice() : PriceCalculator
- baseItemRepairPrice() : PriceCalculator
- baseItemSellingPrice() : PriceCalculator
- baseName : detail::LowercaseFileData
- BaseRenderer() : BaseRenderer, NullRenderer
- baseSpeed : MonsterInfo, MonsterInfo_MM7
- baseStealingFine : MapInfo
- baseValue : ItemData
- bbox : CollisionState
- bDecompressed : SoundInfo_MM7
- bDoNotRenderDecorations : ODMRenderParams
- beaconTime : LloydBeacon_MM7
- beasts_amount : ArcomageStartConditions
- begin() : detail::SplitView, detail::TestTapeBase< T >, LodSpriteLine_MM6, Segment< T >
- BeginDecals() : NullRenderer, OpenGLRenderer, Renderer
- BeginLightmaps() : NullRenderer, OpenGLRenderer, Renderer
- BeginLightmaps2() : NullRenderer, OpenGLRenderer, Renderer
- BeginLines2D() : NullRenderer, OpenGLRenderer, Renderer
- beginOverlays() : NullRenderer, OpenGLRenderer, Renderer
- BeginScene2D() : NullRenderer, OpenGLRenderer, Renderer
- BeginScene3D() : NullRenderer, OpenGLRenderer, Renderer
- BeginTextNew() : NullRenderer, OpenGLRenderer, Renderer
- bFlying : Party
- bGameInProgress : ArcomageGame
- bHasUsedTheAbility : NPCData
- bHaveSpell : Character
- Billboard_ProbablyAddToListAndSortByZOrder() : BaseRenderer
- BillboardSphereSpellFX() : BaseRenderer, Renderer
- billbshader : OpenGLRenderer
- billbVAO : OpenGLRenderer
- billbVBO : OpenGLRenderer
- bind() : NullOpenGLContext, PlatformOpenGLContext, ProxyOpenGLContext, SdlOpenGLContext
- bInitialized : Io::Mouse
- birthYear : Player_MM7
- bitmap : LODSprite
- bitmapId : BLVFace_MM7, TileData_MM7
- bitmaps : AssetsManager
- Bitmaps_LOD_Loader() : Bitmaps_LOD_Loader
- Black : ColorTable
- blend : billbverts
- BlendTextures() : NullRenderer, OpenGLRenderer, Renderer
- bLoaded : IndoorLocation
- Blob() : Blob
- blob : detail::MemoryFileData
- blob_func : PCX_LOD_Compressed_Loader
- BlobInputStream() : BlobInputStream
- BlobOutputStream() : BlobOutputStream
- blood_flags : Bloodsplat
- BloodRed : ColorTable
- bloodspalt_container : EngineIocContainer
- bloodsplat_container : DecalBuilder, Engine
- bloodSplatOnDeath : MonsterInfo, MonsterInfo_MM7
- BloodSplats : GameConfig::Graphics
- BloodSplatsFade : GameConfig::Graphics
- BloodSplatsMultiplier : GameConfig::Graphics
- BltBackToFontFast() : NullRenderer, OpenGLRenderer, Renderer
- Blue : ColorTable
- blue : GLdecalverts
- blv_fov_deg : Camera3D
- blv_fov_rad : Camera3D
- blvFace() : Pid
- BLVRenderParams() : BLVRenderParams
- bmodelCount : LocationHeader_MM7
- bNight : Weather
- bNoSky : ODMRenderParams
- body_res_description : Localization
- BoltBlue : ColorTable
- bonusSkillDamage : SpellData
- bookButtonClicked() : GUIWindow_Book
- Bool : GameConfig
- bOpened : AudioBaseDataSource
- bottom : Margins< T >
- bottomLeft() : Rect< T >
- bottomRight() : Rect< T >
- bounding : BLVFace_MM7
- BountyHuntableMask() : BountyHuntableMask
- bountyHuntDialogue() : GUIWindow_TownHall
- bountyHuntingDialogueOptionClicked() : GUIWindow_TownHall
- bountyHuntingNextGenerationTime : PartyTimeStruct_MM7
- bountyHuntingNextGenerationTimeUnused : PartyTimeStruct_MM7
- bountyHuntingText() : GUIWindow_TownHall
- bountyHuntNextGenTime : PartyTimeStruct
- bPlayerReady : AudioPlayer
- bpp : PCXHeader
- bRender : PlayerBuffAnim
- bRenderSnow : Weather
- bricks_amount : ArcomageStartConditions
- bRunning : OpenALUpdateThread
- bspNodes : BSPModelExtras_MM7, IndoorLocation_MM7
- BspRenderer : BspRenderer_ViewportNode
- bspshader : OpenGLRenderer
- bsptexloaded : OpenGLRenderer
- bsptexmap : OpenGLRenderer
- bsptextureheights : OpenGLRenderer
- bsptextures : OpenGLRenderer
- bsptexturewidths : OpenGLRenderer
- bspVAO : OpenGLRenderer
- bspVBO : OpenGLRenderer
- bTurnBasedModeOn : Party
- buffer : bstreamer
- buffer_end : bstreamer
- buffer_id : OpenALSoundProvider::TrackBuffer
- buffer_start : bstreamer
- buffs : Actor
- build() : FsmBuilder
- Build_Decal_Geometry() : DecalBuilder
- BuildAndApplyDecals() : DecalBuilder
- buildFsm() : GameFsmBuilder
- building_gamme : ODMRenderParams
- buildingType() : GUIWindow_House
- BuildViewFrustum() : Camera3D
- button : HouseNpcDesc, PlatformMouseEvent
- buttons : PlatformMouseEvent
- buyBooksDialogue() : GUIWindow_MagicGuild
- buyFoodDialogue() : GUIWindow_Tavern
- bVisible : ODMFace, ODMFace_MM7
- bytes_per_row : PCXHeader