Here is a list of all class members with links to the classes they belong to:
- l -
- label : HouseNpcDesc
- Land : GameConfig::Gamepad, GameConfig::Keybindings
- LaserLemon : ColorTable
- last_frame : AVVideoStream
- last_regenerated : Party
- last_resampled_frame_num : Movie
- last_visit : LocationTime, LocationTime_MM7
- lastCharacterIdToHit : Actor
- lastEyeLevel : Party
- lastFrameTime : Timer_MM7
- lastKeyPressed : Io::KeyboardInputHandler
- lastLoadedSave : SavegameList
- lastOpenedSpellbookPage : Character, Player_MM7
- lastPos : Party
- LastPressedKey() : Io::KeyboardInputHandler
- lastRegenerationTime : Party_MM7
- lastRespawnDay : LocationInfo, LocationInfo_MM7
- learnSelectedSkill() : GUIWindow_House
- learnSkillsDialogue() : GUIWindow_House
- Left : GameConfig::Gamepad, GameConfig::Keybindings
- left : Margins< T >
- length() : Vec2< T >, Vec3< T >
- lengthSqr() : Vec2< T >, Vec3< T >
- level : BufferLogSink::LogMessage, CharacterTapeRecorder, CombinedSkillValue, EvtInstruction, FFmpegLogSource, Logger, LogSource, MonsterInfo, MonsterInfo_MM7, Player_MM7, SdlLogSource
- level_description : Localization
- level_filename : OutdoorLocation
- LevelDecoration() : LevelDecoration
- levelModifier : Player_MM7
- levels() : CharacterTapeRecorder
- lichJarCharacterIndex : Item, ItemGen_MM7
- light_descr : EvtInstruction
- light_id : EvtInstruction
- LightmapDecals : GameConfig::Debug
- LightmapFarClip() : Camera3D
- LightmapNeerClip() : Camera3D
- LightmapProject() : Camera3D
- Lightness : GameConfig::Graphics
- lights : IndoorLocation_MM7
- LightsStack_MobileLight_() : LightsStack_MobileLight_
- LightsStack_StationaryLight_() : LightsStack_StationaryLight_
- lineshader : OpenGLRenderer
- lineVAO : OpenGLRenderer
- lineVBO : OpenGLRenderer
- linkSource() : OpenALAudioDataSource
- listDialogueOptions() : GUIWindow_AlchemyShop, GUIWindow_Bank, GUIWindow_House, GUIWindow_MagicGuild, GUIWindow_Shop, GUIWindow_Tavern, GUIWindow_Temple, GUIWindow_TownHall, GUIWindow_Training, GUIWindow_Transport
- listed : detail::LowercaseFileData
- listRequested : GameTestOptions
- listShopLearnableSkills() : GUIWindow_AlchemyShop, GUIWindow_ArmorShop, GUIWindow_MagicShop, GUIWindow_Shop, GUIWindow_WeaponShop
- Load() : Alpha_LOD_Loader, Bitmaps_LOD_Loader, ColorKey_LOD_Loader
- load() : Config, EvtProgram
- Load() : Image16bit_LOD_Loader, ImageLoader, IndoorLocation, Movie
- load() : OpenGLShader
- Load() : OutdoorLocation, Paletted_Img_Loader
- load() : PaletteManager
- Load() : PCX_LOD_Compressed_Loader, PCX_LOD_Raw_Loader, Sprites_LOD_Loader
- LoadActualSkyFrame() : OutdoorLocation
- LoadAnimations() : SpellFxRenderer
- LoadCompressedTexture() : LodTextureCache
- LoadFont() : GUIFont
- LoadFromLOD() : Movie
- loadFullScreenMovie() : MPlayer
- loadGame() : EngineController
- LoadGame : GameConfig::Gamepad, GameConfig::Keybindings
- loadGameFromTestData() : TestController
- loadIcons() : TurnBasedOverlay
- LoadImageData() : GraphicsImage
- loading_bg : GUIProgressBar
- LoadItemSizes() : ItemTable
- LoadMovie() : MPlayer
- LoadPotionNotes() : ItemTable
- LoadPotions() : ItemTable
- loadShader() : OpenGLShader
- LoadSound() : AudioPlayer
- loadSoundDataSource() : AudioPlayer
- loadSpellbook() : GUIWindow_Spellbook
- loadSprite() : LodSpriteCache
- LoadSpriteFromFile() : LodSpriteCache
- LoadSprites() : ArcomageGame
- loadTexture() : IconFrameTable, LodTextureCache
- LoadTextureFromLOD() : LodTextureCache
- loc_time : OutdoorLocation
- Localization() : Localization
- localization_raw : Localization
- localization_strings : Localization
- locateForReading() : LowercaseFileSystem, MergingFileSystem
- locateForReadingOrNull() : MergingFileSystem
- locateForWriting() : LowercaseFileSystem
- Location2D : NPCData
- location2d : NPCData_MM7
- location_file_description : OutdoorLocation
- location_filename : OutdoorLocation
- location_id : EvtInstruction
- location_minimap : ViewingParams
- locationName : EventTraceGameState, SaveGameHeader, SaveGameHeader_MM7
- locationTime : IndoorDelta_MM7, OutdoorDelta_MM7
- lock : EngineControlStateHandle::SharedData
- lod : Alpha_LOD_Loader, Bitmaps_LOD_Loader, ColorKey_LOD_Loader, Image16bit_LOD_Loader, Paletted_Img_Loader, PCX_LOD_Raw_Loader, Sprites_LOD_Loader
- lodPath : LodToolOptions
- LodReader() : LodReader
- LodSpriteCache() : LodSpriteCache
- LodTextureCache() : LodTextureCache
- LodWriter() : LodWriter
- log() : FFmpegLogProxy, Logger
- LogCategory() : LogCategory
- logCategory() : SdlPlatformSharedState
- LogEngineBuildInfo() : Engine
- Logger : LogCategory, Logger
- LogLevel : GameConfig::Debug
- logLevel : GameStarterOptions
- logProxy : MPlayer
- logSdlError() : SdlPlatformSharedState
- LogStarter() : LogStarter
- logV() : Logger
- LookDown : GameConfig::Gamepad, GameConfig::Keybindings
- LookUp : GameConfig::Gamepad, GameConfig::Keybindings
- Loop() : ArcomageGame
- loop() : Game
- looping : Movie
- LootActor() : Actor
- LowercaseFileData() : detail::LowercaseFileData
- LowercaseFileSystem() : LowercaseFileSystem
- ls() : FileSystem, LodReader, SndReader, VidReader
- LuaItemQueryTable() : LuaItemQueryTable< ItemType >
- luck : EventTraceCharacterState, Player_MM7
- luckBonus : Player_MM7