Here is a list of all class members with links to the classes they belong to:
- g -
- g : Color, Colorf, Particle_sw
- Game() : Game
- game : GameTest
- GAME_SECONDS_IN_REALTIME_SECOND : Duration
- GameBindings() : GameBindings
- GameConfig() : GameConfig
- GameKeyboardController() : GameKeyboardController
- gameLoop() : Game
- GameOver : ArcomageGame
- gamepad : GameConfig
- Gamepad() : GameConfig::Gamepad
- gamepad : PlatformGamepadEvent, SdlPlatformSharedState
- gamepadAxisEvent() : GameWindowHandler, PlatformEventFilter, PlatformEventHandler
- gamepadConnectionEvent() : GameWindowHandler, PlatformEventFilter, PlatformEventHandler
- gamepadKeyMap : Io::KeyboardActionMapping
- gamepadKeyPressEvent() : GameWindowHandler, PlatformEventFilter, PlatformEventHandler
- gamepadKeyReleaseEvent() : GameWindowHandler, PlatformEventFilter, PlatformEventHandler
- gamepads() : NullPlatform, Platform, ProxyPlatform, SdlPlatform
- gameplay : GameConfig
- Gameplay() : GameConfig::Gameplay
- GameResourceManager() : GameResourceManager
- GameRoutine : EngineController
- gameRoutine : EngineControlState
- GameRoutine : EngineControlState
- GameStarter() : GameStarter
- GameTraceHandler() : GameTraceHandler
- GameWindowHandler() : GameWindowHandler
- Gamma : GameConfig::Graphics
- gamma : OpenGLRenderer
- gems_amount : ArcomageStartConditions
- gender : GenderTableEntry
- GenerateArtifact() : Item
- GenerateGameplayActions() : Io::KeyboardInputHandler
- generateGold() : Item
- GenerateInputActions() : Io::KeyboardInputHandler
- generateItem() : ItemTable
- GeneratePausedActions() : Io::KeyboardInputHandler
- generateShopItems() : GUIWindow_AlchemyShop, GUIWindow_ArmorShop, GUIWindow_MagicShop, GUIWindow_Shop, GUIWindow_WeaponShop
- generateSpellBooksForGuild() : GUIWindow_MagicGuild
- GenerateTrailParticles() : TrailParticleGenerator
- generation_interval_days : HouseData
- Get() : CharacterConditions
- get() : detail::ViewPointer< T >, Embedded< T >
- Get() : FlatHirelings
- get() : StatusBar
- get_object_zbuf_val() : Vis
- getAchievedAwardsString() : GUIWindow_CharacterRecord
- getActorsInViewport() : BaseRenderer, Renderer
- GetActorsRelation() : Actor
- GetActualAC() : Character
- GetActualAccuracy() : Character
- GetActualAge() : Character
- GetActualAttack() : Character
- GetActualEndurance() : Character
- GetActualIntelligence() : Character
- GetActualLevel() : Character
- GetActualLuck() : Character
- GetActualMight() : Character
- GetActualPersonality() : Character
- GetActualResistance() : Character
- getActualSkillValue() : Character
- GetActualSpeed() : Character
- GetActualStat() : Character
- getAgeDescription() : Localization
- getAirResistanceDescription() : Localization
- GetAmPm() : Localization
- GetAmuletItem() : Character
- GetArmorItem() : Character
- GetArmorRecoveryMultiplierFromSkillLevel() : Character
- getArmourClassDescription() : Localization
- GetAttackRecoveryTime() : Character
- GetAttirubteName() : Localization
- GetAttributeDescription() : Localization
- GetBankGold() : Party
- GetBaseAC() : Character
- GetBaseAccuracy() : Character
- GetBaseAge() : Character
- GetBaseEndurance() : Character
- GetBaseIntelligence() : Character
- GetBaseLevel() : Character
- GetBaseLuck() : Character
- GetBaseMight() : Character
- GetBasePersonality() : Character
- GetBaseResistance() : Character
- GetBaseSpeed() : Character
- GetBaseStat() : Character
- GetBeltItem() : Character
- getBitmap() : AssetsManager
- GetBodybuilding() : Character
- getBodyResistanceDescription() : Localization
- GetBootItem() : Character
- GetBowItem() : Character
- GetCardRect() : ArcomageGame
- GetCastSpellInInventoryWindow() : CastSpellInfo
- GetChannelCount() : AudioBaseDataSource, IAudioDataSource, OpenALAudioDataSource
- GetCharacterBuffName() : Localization
- getCharacterConditionDescription() : Localization
- GetCharacterConditionName() : Localization
- getCharacterIdInParty() : Party
- getCharacterIndex() : Character
- GetClassDescription() : Localization
- GetClassName() : Localization
- GetClickPos() : Io::Mouse
- GetCloakItem() : Character
- GetConditionDaysPassed() : Character
- getConfigValue1() : ConfigBindings
- getConfigValue2() : ConfigBindings
- GetControl() : GUIWindow
- getCurrentDialogue() : GUIWindow_House
- GetCursorPos() : Io::Mouse
- GetDamageDice() : Item
- GetDamageMod() : Item
- GetDamageRoll() : Item
- GetDayName() : Localization
- GetDecoration() : DecorationList
- GetDecorIdByName() : DecorationList
- GetDirectionInfo() : Actor
- GetDisarmTrap() : Character
- getDisplayedDialogueType() : GUIWindow_Dialogue
- GetDisplayName() : Item
- GetDuration() : AudioBaseDataSource, IAudioDataSource, OpenALAudioDataSource
- getEarthResistanceDescription() : Localization
- getenv() : AndroidEnvironment, Environment, PosixEnvironment, WinEnvironment
- GetEquippedItemEquipType() : Character
- GetEquippedItemSkillType() : Character
- getEventsFile() : GameResourceManager
- getExpDescription() : Localization
- GetExperienceDisplayColor() : Character
- GetExpireTime() : SpellBuff
- GetFacetOrientation() : Camera3D
- GetFarClip() : Camera3D
- getFastSpellDescription() : Localization
- GetFine() : Party
- getFireResistanceDescription() : Localization
- GetFogDensityByTime() : OutdoorLocation
- GetFood() : Party
- GetFormat() : IMovie, Movie
- GetFrame() : IMovie, Movie, SpriteFrameTable
- GetFrameRate() : IVideoDataSource
- GetFrameReversed() : SpriteFrameTable
- GetFrameTexture() : TextureFrameTable
- GetGamepadKey() : Io::KeyboardActionMapping
- GetGamma() : BaseRenderer, Renderer
- GetGlobalEvent() : LevelDecoration
- GetGloveItem() : Character
- GetGold() : Party
- getGoldDialogue() : GUIWindow_Bank
- GetHealth() : Character
- GetHeight() : GUIFont, IMovie, IVideoDataSource, Movie
- GetHeightLn2() : ImageHelper
- GetHelmItem() : Character
- getHPDescription() : Localization
- GetIconName() : Item
- GetIdentifiedName() : Item
- getImage_Alpha() : AssetsManager
- getImage_ColorKey() : AssetsManager
- getImage_Paletted() : AssetsManager
- getImage_PCXFromIconsLOD() : AssetsManager
- getImage_Solid() : AssetsManager
- GetItem() : Character
- GetItemAtInventoryIndex() : Character
- GetItemBonusArtifact() : Item
- GetItemBonusSpecialEnchantment() : Item
- GetItemListAtInventoryIndex() : Character
- GetItemMainInventoryIndex() : Character
- GetItemsBonus() : Character
- GetKey() : Io::KeyboardActionMapping
- getLearningPercent() : Character
- getLevelDescription() : Localization
- GetLifetime() : SpriteObject
- GetLineWidth() : GUIFont
- GetMagicalBonus() : Character
- GetMainHandItem() : Character
- GetMajorConditionIdx() : Character
- GetMana() : Character
- GetMapInfo() : MapStats
- GetMaxHealth() : Character
- GetMaxMana() : Character
- GetMeditation() : Character
- getMeleeAttackDescription() : Localization
- getMeleeDamageDescription() : Localization
- GetMeleeDamageMaximal() : Character
- GetMeleeDamageMinimal() : Character
- GetMeleeDamageString() : Character
- getMindResistanceDescription() : Localization
- GetMonsterIDByName() : MonsterList
- GetMonthName() : Localization
- GetMoonPhaseName() : Localization
- GetMouseInfoDepth() : Camera3D
- GetMultiplierForSkillLevel() : Character
- GetName() : GraphicsImage
- GetNearClip() : Camera3D
- GetNextBuffer() : AudioBaseDataSource, IAudioDataSource, OpenALAudioDataSource
- GetNextFrame() : IVideoDataSource
- GetNpcProfessionName() : Localization
- GetNthRingItem() : Character
- getNumFoodRequiredToRestInCurrentPos() : OutdoorLocation
- GetNumLights() : LightsStack_StationaryLight_
- GetObjDescId() : Actor
- GetOffHandItem() : Character
- GetPageTop() : GUIFont
- GetPaletteIndex() : SpriteFrame
- GetParameterBonus() : Character
- GetParticleTrailColor() : SpriteObject
- GetPartyBuffName() : Localization
- getPartyFame() : Party
- GetPartyReputation() : Party
- GetPerception() : Character
- GetPlayerSkillType() : Item
- GetPlayingTime() : Party
- GetPolygonCenter() : Vis
- GetPolygonMaxZ() : OutdoorLocation
- GetPolygonMinZ() : OutdoorLocation
- GetPolygonScreenSpaceCenter() : Vis
- GetPowerOf2() : ImageHelper
- GetPresentDimensions() : BaseRenderer, Renderer
- getProcAddress() : NullOpenGLContext, PlatformOpenGLContext, ProxyOpenGLContext, SdlOpenGLContext
- GetRace() : Character
- GetRaceName() : Character
- getRandomActiveCharacterId() : Party
- GetRangedAttack() : Character
- getRangedAttackDescription() : Localization
- getRangedDamageDescription() : Localization
- GetRangedDamageMax() : Character
- GetRangedDamageMin() : Character
- GetRangedDamageString() : Character
- GetRedAlert() : Party
- GetRedOrYellowAlert() : Party
- GetRenderDimensions() : BaseRenderer, Renderer
- GetResourceName() : ImageLoader
- GetSacrificeStatus() : FlatHirelings
- GetSampleRate() : AudioBaseDataSource, IAudioDataSource, OpenALAudioDataSource
- GetSector() : IndoorLocation
- GetSexByVoice() : Character
- GetSkillBonus() : Character
- GetSkillDescription() : Localization
- GetSkillDescriptionExpert() : Localization
- GetSkillDescriptionGrand() : Localization
- GetSkillDescriptionMaster() : Localization
- GetSkillDescriptionNormal() : Localization
- GetSkillIdxByOrder() : Character
- GetSkillName() : Localization
- getSkillPointsDescription() : Localization
- getSkillValue() : Character
- getSoundLength() : AudioPlayer
- getSPDescription() : Localization
- GetSpecialItemBonus() : Character
- GetSpellDamageType() : Character
- GetSpellSchoolName() : Localization
- getSprite() : AssetsManager
- getSpriteFrame() : SpriteObject
- GetStatColor() : Character
- GetString() : Localization
- GetStringHeight2() : GUIFont
- getTeleportMap() : TeleportPoint
- GetTextInput() : Io::KeyboardInputHandler
- GetTexture() : BLVFace, ODMFace, TextureFrame
- GetToggleType() : Io::KeyboardActionMapping
- getTravelDestination() : OutdoorLocation
- getTravelTimeTransportDays() : GUIWindow_Transport
- GetValue() : Item
- GetVolume() : IAudioTrack, OpenALTrack16
- getWaterResistanceDescription() : Localization
- GetWidth() : IMovie, IVideoDataSource, Movie
- GetWidthLn2() : ImageHelper
- GetWindowConfigPosition() : GameWindowHandler
- GetWindowRelativePosition() : GameWindowHandler
- GetYellowAlert() : Party
- give_item_descr : EvtInstruction
- giveFallDamage() : Party
- GiveFood() : Party
- giveItem() : Actor
- GivePartyExp() : Party
- GL_lastboundtex : OpenGLRenderer
- glowRadius : SpriteFrame_MM6
- gold() : CommonTapeRecorder
- goldAmount : Item
- goldDiceRolls : MonsterInfo, MonsterInfo_MM7
- goldDiceSides : MonsterInfo, MonsterInfo_MM7
- goToMainMenu() : EngineController
- GPU_MAX_TEX_LAYERS : OpenGLRenderer
- GPU_MAX_TEX_SIZE : OpenGLRenderer
- GPU_MAX_TEX_UNITS : OpenGLRenderer
- GPU_MAX_TOTAL_TEXTURES : OpenGLRenderer
- GPU_MAX_UNIFORM_COMP : OpenGLRenderer
- GrabItem() : Chest
- grabsMouse() : NullWindow, PlatformWindow, ProxyWindow, SdlWindow
- graphics : GameConfig
- Graphics() : GameConfig::Graphics
- GraphicsImage() : GraphicsImage
- gravity : explosion_effect_struct
- Gravity : GameConfig::Gameplay
- gravity_acc : effect_params_struct
- Gray : ColorTable
- GrayBlack : ColorTable
- Green : ColorTable
- green : GLdecalverts
- GreenishBrown : ColorTable
- GreenTeal : ColorTable
- greet : NPCData, NPCData_MM7
- greeting : EvtInstruction
- groundTilesetUnused : OutdoorLocation_MM7
- group : Actor, EvtInstruction
- groups_id : EvtInstruction
- guardingPosition : Actor
- GUIButton() : GUIButton
- GUICredits() : GUICredits
- GUIFont() : GUIFont
- GUIFrameMessageQueue() : GUIFrameMessageQueue
- guildNextRefreshTime : PartyTimeStruct
- guildsNextGenerationTime : PartyTimeStruct_MM7
- GUIMessageQueue() : GUIMessageQueue
- GUIWindow() : GUIWindow
- GUIWindow_AlchemyShop() : GUIWindow_AlchemyShop
- GUIWindow_ArmorShop() : GUIWindow_ArmorShop
- GUIWindow_AutonotesBook() : GUIWindow_AutonotesBook
- GUIWindow_Bank() : GUIWindow_Bank
- GUIWindow_Book() : GUIWindow_Book
- GUIWindow_BooksButtonOverlay() : GUIWindow_BooksButtonOverlay
- GUIWindow_BranchlessDialogue() : GUIWindow_BranchlessDialogue
- GUIWindow_CalendarBook() : GUIWindow_CalendarBook
- GUIWindow_CharacterRecord() : GUIWindow_CharacterRecord
- GUIWindow_Chest() : GUIWindow_Chest
- GUIWindow_Dialogue() : GUIWindow_Dialogue
- GUIWindow_GameKeyBindings() : GUIWindow_GameKeyBindings
- GUIWindow_GameMenu() : GUIWindow_GameMenu
- GUIWindow_GameOptions() : GUIWindow_GameOptions
- GUIWindow_GameOver() : GUIWindow_GameOver
- GUIWindow_GameVideoOptions() : GUIWindow_GameVideoOptions
- GUIWindow_House() : GUIWindow_House
- GUIWindow_IndoorEntryExit() : GUIWindow_IndoorEntryExit
- GUIWindow_Inventory() : GUIWindow_Inventory
- GUIWindow_Inventory_CastSpell() : GUIWindow_Inventory_CastSpell
- GUIWindow_Jail() : GUIWindow_Jail
- GUIWindow_JournalBook() : GUIWindow_JournalBook
- GUIWindow_LloydsBook() : GUIWindow_LloydsBook
- GUIWindow_Load() : GUIWindow_Load
- GUIWindow_MagicAlchemyShop() : GUIWindow_MagicAlchemyShop
- GUIWindow_MagicGuild() : GUIWindow_MagicGuild
- GUIWindow_MagicShop() : GUIWindow_MagicShop
- GUIWindow_MainMenu() : GUIWindow_MainMenu
- GUIWindow_MapBook() : GUIWindow_MapBook
- GUIWindow_MercenaryGuild() : GUIWindow_MercenaryGuild
- GUIWindow_MessageScroll() : GUIWindow_MessageScroll
- GUIWindow_PartyCreation() : GUIWindow_PartyCreation
- GUIWindow_QuestBook() : GUIWindow_QuestBook
- GUIWindow_QuickReference() : GUIWindow_QuickReference
- GUIWindow_Rest() : GUIWindow_Rest
- GUIWindow_Save() : GUIWindow_Save
- GUIWindow_Shop() : GUIWindow_Shop
- GUIWindow_Spellbook() : GUIWindow_Spellbook
- GUIWindow_Tavern() : GUIWindow_Tavern
- GUIWindow_Temple() : GUIWindow_Temple
- GUIWindow_TownHall() : GUIWindow_TownHall
- GUIWindow_TownPortalBook() : GUIWindow_TownPortalBook
- GUIWindow_Training() : GUIWindow_Training
- GUIWindow_Transition() : GUIWindow_Transition
- GUIWindow_Transport() : GUIWindow_Transport
- GUIWindow_Travel() : GUIWindow_Travel
- GUIWindow_WeaponShop() : GUIWindow_WeaponShop
- GunmetalGray : ColorTable