Here is a list of all class members with links to the classes they belong to:
- r -
- r : Color, Colorf, Particle_sw
- race : MonsterData
- radius : Actor, Bloodsplat, Party, Party_MM7
- radius_hi : CollisionState
- radius_lo : CollisionState
- raise() : FileSystemException
- ramFsUserData : GameStarterOptions
- random() : Duration, MersenneTwisterRandomEngine, RandomEngine, SequentialRandomEngine, TracingRandomEngine
- random_goto : EvtInstruction
- random_goto_descr : EvtInstruction
- random_goto_len : EvtInstruction
- random_rotate : EvtInstruction
- randomBool() : RandomEngine
- randomDice() : RandomEngine
- RandomEnginesArray : EngineRandomComponent
- randomFloat() : MersenneTwisterRandomEngine, RandomEngine, SequentialRandomEngine, TracingRandomEngine
- randomInSegment() : RandomEngine
- RandomizeName() : Character
- randomMonsterForHunting() : GUIWindow_TownHall
- randomNumbersUnused : Party_MM7
- randomRealtimeMilliseconds() : Duration
- randomRealtimeSeconds() : Duration
- randomSample() : RandomEngine
- randomState : PaintEvent
- ranged_attack_description : Localization
- ranged_damage_description : Localization
- rangedAttackBonus : Player_MM7
- RangedAttackDepth : GameConfig::Gameplay
- rangedDmgBonus : Player_MM7
- RangeIterator() : detail::RangeIterator< T >
- rarity() : Item, ItemData
- RasterLine2D() : NullRenderer, OpenGLRenderer, Renderer
- raw : LodToolOptions
- read() : Blob, BlobInputStream, FileInputStream, FileSystem, InputStream, LodReader, MemoryInputStream, SequentialBlobReader, SndReader, VidReader
- readable() : SequentialBlobReader
- readAll() : InputStream
- readBlob() : BlobInputStream
- readBlobOrFail() : BlobInputStream
- readerCount : detail::MemoryFileData
- ReadMappings() : Io::KeyboardActionMapping
- readOrFail() : InputStream
- ReadScreenPixels() : NullRenderer, OpenGLRenderer, Renderer
- readString() : SequentialBlobReader
- ready : Timer_MM7
- realtimeMilliseconds() : Duration
- realtimeMillisecondsFloat() : Duration
- realtimeSeconds() : Duration
- recalculateCurrentNotesTypePages() : GUIWindow_AutonotesBook
- recalculateNormals() : OutdoorTerrain
- receiveDamage() : Character
- receives_keyboard_input : GUIWindow
- ReceiveSpecialAttackEffect() : Character
- reconstruct : OutdoorTerrain
- record() : TestCallObserver
- recordFunctionTape() : TestController
- recordTape() : TestController
- Recover() : Character
- recovery_per_skill : SpellData
- recoveryTime : MonsterInfo, MonsterInfo_MM7
- Rect() : Rect< T >
- Red : ColorTable
- red : GLdecalverts
- redraw : ActiveOverlayList_MM7
- Reef : ColorTable
- reference : detail::RangeIterator< T >, Segment< T >
- refresh() : LowercaseFileSystem
- RegenStacking : GameConfig::Gameplay
- registerEntry() : ConfigSection
- registerEventLoop() : SdlPlatformSharedState
- registerSection() : Config
- registerWindow() : SdlPlatformSharedState
- registryKeys : PathResolutionConfig
- reinitDialogueWindow() : GUIWindow_House
- Reinitialize() : BaseRenderer, NullRenderer, OpenGLRenderer, Renderer
- relations : FactionTable
- Release() : GraphicsImage, GUIButton, GUIProgressBar, GUIWindow, GUIWindow_Book, GUIWindow_BranchlessDialogue, GUIWindow_Dialogue, GUIWindow_GameOver, GUIWindow_House, GUIWindow_Spellbook, GUIWindow_Transition, IndoorLocation, LODSprite, NullRenderer, OpenALSoundProvider, OpenGLRenderer
- release() : OpenGLShader
- Release() : OptionsMenuSkin, OutdoorLocation, Renderer, Sprite, Texture_MM7
- releaseAllTextures() : AssetsManager
- ReleaseAVCodec() : Movie
- releaseAwardsScrollBar() : GUIWindow_CharacterRecord
- releaseBitmap() : AssetsManager
- ReleaseBSP() : NullRenderer, OpenGLRenderer, Renderer
- releaseButton() : EngineController
- ReleaseFontTex() : GUIFont
- releaseImage() : AssetsManager
- releaseKey() : EngineController
- releaseRenderId() : GraphicsImage
- releaseSprite() : AssetsManager
- ReleaseTerrain() : NullRenderer, OpenGLRenderer, Renderer
- releaseUnreserved() : LodSpriteCache, LodTextureCache
- ReloadShaders : GameConfig::Gamepad, GameConfig::Keybindings
- reloadShaders() : NuklearOverlayRenderer
- ReloadShaders() : NullRenderer, OpenGLRenderer, Renderer
- ReloadTex : GameConfig::Window
- remaining() : BlobInputStream
- remaining_sparks_to_init : explosion_effect_struct
- Remove() : Actor
- remove() : FileSystem, PlatformComponentStorage
- removeComponent() : PlatformApplication
- removeComponentInternal() : PlatformApplication
- removeEventFilter() : FilteringEventHandler
- RemoveHoldingItem() : Io::Mouse
- RemoveItemAtInventoryIndex() : Character
- removeListeners() : AnyConfigEntry
- removeLogSink() : DistLogSink
- removeNotify() : EngineControlComponent, EngineDeterministicComponent, EngineRandomComponent, PlatformApplicationAware
- removeOverlay() : OverlaySystem
- rename() : FileSystem
- Render() : BspRenderer
- render() : NuklearOverlayRenderer
- RenderAsSprite() : SpellFxRenderer
- RenderBillboardD3D() : RenderBillboardD3D
- Renderer : GameConfig::Graphics, Renderer
- RenderFilter : GameConfig::Graphics
- renderFrame() : IMovie, Movie
- RenderHeight : GameConfig::Graphics
- renderId() : GraphicsImage
- RenderSpecialEffects() : SpellFxRenderer
- RenderWidth : GameConfig::Graphics
- rep : NPCData, NPCData_MM7
- repairDialogue() : GUIWindow_Shop
- reportReadError() : NullFileSystem
- reportWriteError() : ReadOnlyFileSystem
- reputation : LocationInfo, LocationInfo_MM7
- require() : PlatformComponentStorage
- resAir : MonsterInfo, MonsterInfo_MM7
- resAirBase : Player_MM7
- resAirBonus : Player_MM7
- resBody : MonsterInfo, MonsterInfo_MM7
- resBodyBase : Player_MM7
- resBodyBonus : Player_MM7
- resDark : MonsterInfo, MonsterInfo_MM7
- resDarkBase : Player_MM7
- resDarkBonus : Player_MM7
- resEarth : MonsterInfo, MonsterInfo_MM7
- resEarthBase : Player_MM7
- resEarthBonus : Player_MM7
- reserved : PCXHeader
- reserveLoadedSprites() : LodSpriteCache
- reserveLoadedTextures() : LodTextureCache
- Reset() : ActionQueue, ActiveOverlay, ActiveOverlayList, Actor
- reset() : AnyConfigEntry, AVStreamWrapper
- Reset() : BLVRenderParams, CharacterConditions
- reset() : Config
- Reset() : DecalBuilder
- reset() : detail::ImageBase< T, Storage >, detail::ViewPointer< T >, FrameLimiter, GameKeyboardController
- Reset() : GUIProgressBar
- reset() : IndexedBitset< FirstIndex, LastIndex >
- Reset() : Item
- reset() : MemoryInputStream
- Reset() : Party, SavegameList, SpellBuff
- reset() : TestCallObserver, TurnBasedOverlay
- ResetActive() : Actor
- ResetAggressor() : Actor
- ResetAll() : CharacterConditions
- ResetAnimation() : Actor
- resetCharacterEmotions() : Party
- resetContext() : FFmpegBlobInputStream
- ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows() : Engine
- ResetEnchantAnimation() : Item
- ResetFullAiState() : Actor
- ResetHasItem() : Actor
- ResetHostile() : Actor
- ResetKeys() : Io::KeyboardInputHandler
- ResetLoadedFlags() : SpriteFrameTable
- ResetPaletteIndex() : SpriteFrame
- ResetPaletteIndexes() : SpriteFrameTable
- ResetParticles() : ParticleEngine
- ResetPosMiscAndSpellBuffs() : Party
- ResetQueue() : Actor
- ResetScreen() : Viewport
- resetTempBonuses() : Character
- ResetUIClipRect() : NullRenderer, OpenGLRenderer, Renderer
- resFire : MonsterInfo, MonsterInfo_MM7
- resFireBase : Player_MM7
- resFireBonus : Player_MM7
- resistance() : CharacterTapeRecorder
- resistances() : CharacterTapeRecorder
- Resizable : GameConfig::Window
- resize() : detail::AppendWrapper< Container >, NullWindow, PlatformWindow, ProxyWindow, SdlWindow
- resizeEvent() : GameWindowHandler, PlatformEventFilter, PlatformEventHandler
- resizeWindow() : EngineController
- resLight : MonsterInfo, MonsterInfo_MM7
- resLightBase : Player_MM7
- resLightBonus : Player_MM7
- resMagicBase : Player_MM7
- resMagicBonus : Player_MM7
- resMind : MonsterInfo, MonsterInfo_MM7
- resMindBase : Player_MM7
- resMindBonus : Player_MM7
- ResolveBloodsplatContainer() : EngineIocContainer
- resolveDataPath() : GameStarter
- ResolveDecalBuilder() : EngineIocContainer
- ResolveMouse() : EngineIocContainer
- ResolveParticleEngine() : EngineIocContainer
- ResolveSpellFxRenderer() : EngineIocContainer
- resolveUserPath() : GameStarter
- ResolveVis() : EngineIocContainer
- resource : BLVFace, ODMFace
- resource_beasts : ArcomagePlayer
- resource_bricks : ArcomagePlayer
- resource_gems : ArcomagePlayer
- resource_name : ImageLoader
- respawnCount : LocationInfo, LocationInfo_MM7
- respawnIntervalDays : MapInfo
- resPhysical : MonsterInfo, MonsterInfo_MM7
- resPhysicalBase : Player_MM7
- resPhysicalBonus : Player_MM7
- resSpirit : MonsterInfo, MonsterInfo_MM7
- resSpiritBase : Player_MM7
- resSpiritBonus : Player_MM7
- Rest : GameConfig::Gamepad, GameConfig::Keybindings
- Rest8Hours : GameConfig::Gamepad, GameConfig::Keybindings
- restAndHeal() : Party
- restart() : EngineDeterministicComponent
- restDialogue() : GUIWindow_Tavern
- restOneFrame() : Party
- RestoreBackBuffer() : NullRenderer, OpenGLRenderer, Renderer
- RestoreFrontBuffer() : NullRenderer, OpenGLRenderer, Renderer
- Resume() : AudioSample16
- resume() : AudioSamplePool
- Resume() : IAudioSample, IAudioTrack, OpenALTrack16
- resumeSounds() : AudioPlayer
- resurrect() : Actor
- resWater : MonsterInfo, MonsterInfo_MM7
- resWaterBase : Player_MM7
- resWaterBonus : Player_MM7
- retrace : OpenEnrothOptions
- Return : GameConfig::Gamepad, GameConfig::Keybindings
- ReturnToGame : GameConfig::Gamepad, GameConfig::Keybindings
- reversed() : Accessible< Base >
- rgba() : GraphicsImage
- rhw : RenderVertexD3D3
- Right : GameConfig::Gamepad, GameConfig::Keybindings
- right : Margins< T >
- RioGrande : ColorTable
- root() : detail::FileSystemTrie< T >
- rootName : LodInfo
- rootSink() : LogStarter
- RotatingLogSink() : RotatingLogSink
- rotation_speed : Particle
- roundedDown() : Duration
- roundedUp() : Duration
- run() : Game, GameStarter
- runControlRoutine() : EngineControlComponent
- runGameRoutine() : EngineController
- runInstrumented() : GameStarter
- runTestBody() : GameTest