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- p -
- p3DSoundID : SoundInfo_MM7
- pActions : ActionQueue
- pActionText : NPCProfession
- pActiveSkills : Character
- pActiveZBuffer : Renderer
- pActorBuffs : Actor_MM7
- pActorName : Actor_MM7
- padding : IndoorLocation
- padding_e : HouseAnimDescr
- padding_unused : Actor_MM7
- pAdditionalNPC : NPCStats
- PaleCanary : ColorTable
- palette : GUIFont, LodImage, Texture_MM7
- palette_info : PCXHeader
- paletteId : LodImageHeader_MM6, LodSprite, LodSpriteHeader_MM6
- paletteID : Particle, Particle_sw, SoftwareBillboard
- paletteId : SpriteFrame_MM6
- paletteid : twodverts
- paletteindex : billbverts
- PaletteIndex : RenderBillboardD3D
- paletteIndex : SpriteFrame_MM6
- pallete : PCXHeader
- palletes_count : FontHeader_MM7
- paltex2D : OpenGLRenderer
- paperdollAnchorOffset : ItemData
- param : EvtInstruction, GUIMessage
- param2 : GUIMessage
- params_filled : explosion_effect_struct
- pArcomageWins : Party
- parentNodeId : BspRenderer_ViewportNode
- partiallyRevealedCells : OutdoorDelta_MM7
- particle_engine : Engine, EngineIocContainer, IndoorLocation, Renderer, SpellFxRenderer
- particle_size : Particle, Particle_sw
- particles : TrailParticleGenerator
- PARTICLES_ARRAY_SIZE : ParticleEngine
- party : SaveGame_MM7
- party_buff_names : Localization
- partyBuffs : Party_MM7
- PartyEyeLevel : GameConfig::Gameplay
- PartyHeight : GameConfig::Gameplay
- partyHeight : Party_MM7
- partyPosition : EventTraceGameState
- partyPosX : LloydBeacon_MM7
- partyPosY : LloydBeacon_MM7
- partyPosZ : LloydBeacon_MM7
- PartyTimes : Party
- partyTimes : Party_MM7
- partyViewPitch : LloydBeacon_MM7
- partyViewYaw : LloydBeacon_MM7
- PartyWalkSpeed : GameConfig::Gameplay
- Pass : GameConfig::Gamepad, GameConfig::Keybindings
- path : FileSystemDumpEntry
- paused : Timer_MM7
- pauseTime : Timer_MM7
- pBasicSkillDesc : SpellInfo
- pBenefits : NPCProfession
- pBillboardRenderListD3D : Renderer
- pBloodsplats_to_apply : BloodsplatContainer
- pBModels : OutdoorLocation
- pBounding : BLVFace, BLVSector, BLVSector_MM7
- pBoundingBox : BSPModel, ODMFace, ODMFace_MM7
- pBtnCredits : GUIWindow_MainMenu
- pBtnExit : GUIWindow_MainMenu
- pBtnLoad : GUIWindow_MainMenu
- pBtnNew : GUIWindow_MainMenu
- pCardName : ArcomageCard
- pCatchPhrases : NPCStats
- pCeilings : BLVSector, BLVSector_MM7
- pCharacterBuffs : Character, SpellFxRenderer
- pCharacters : Party
- pChildBooksOverlay : GUIWindow_Book
- pCodecContext : AudioBaseDataSource
- pCogs : BLVSector, BLVSector_MM7
- pConverter : AudioBaseDataSource
- pCurrentMusicTrack : AudioPlayer
- pCurrentPosActiveItem : GUIWindow
- pCursorBitmap2_sysmem : Io::Mouse
- pCursorBitmap_sysmem : Io::Mouse
- pCursorBitmapPos : Io::Mouse
- pCylinderFaces : BLVSector, BLVSector_MM7
- pData : GUIFont
- pDataSource : AudioSample16, OpenALTrack16
- pDecorationIDs : BLVSector, BLVSector_MM7
- pDecorations : DecorationList
- pDeltaUs : BLVDoor, BLVDoor_MM7
- pDeltaVs : BLVDoor, BLVDoor_MM7
- pDescription : SpellInfo
- pDismissText : NPCProfession
- pDoors : IndoorLocation
- pending_actions : stru262_TurnBased
- pEnterText : HouseData
- pEquipment : Character
- perceptionDifficulty : MapInfo
- personality : EventTraceCharacterState, Player_MM7
- personalityBonus : Player_MM7
- pExpertSkillDesc : SpellInfo
- pFaceExtras : IndoorLocation
- pFaceIDLIST : OutdoorLocation
- pFaceIDs : BLVDoor, BLVDoor_MM7, BLVSector, BLVSector_MM7
- pFaces : BSPModel, IndoorLocation
- pFacesOrdering : BSPModel
- pFileList : SavegameList
- pFloors : BLVSector, BLVSector_MM7
- pFluids : BLVSector, BLVSector_MM7
- pfntArrus : ArcomageGame
- pfntComic : ArcomageGame
- pFontArrus : AssetsManager
- pFontBookCalendar : AssetsManager
- pFontBookLloyds : AssetsManager
- pFontBookOnlyShadow : AssetsManager
- pFontBookTitle : AssetsManager
- pFontCChar : AssetsManager
- pFontComic : AssetsManager
- pFontCreate : AssetsManager
- pFontLucida : AssetsManager
- pFontPalettes : FontHeader_MM7
- pFontSmallnum : AssetsManager
- pFormatContext : AudioBaseDataSource
- pFrames : PortraitFrameTable
- pGameBackground : ArcomageGame
- pGrandmasterSkillDesc : SpellInfo
- pGreeting1 : NPCGreeting
- pGreeting2 : NPCGreeting
- pGroups : NPCStats
- pHireling1Name : Party
- pHireling2Name : Party
- pHirelings : Party
- pHirelingsSacrifice : Party
- pickedItem : Party_MM7
- pickedItemOffsetX : Io::Mouse
- pickedItemOffsetY : Io::Mouse
- pid : ActiveOverlay, ActiveOverlay_MM7, AttackDescription, AudioSamplePoolEntry, CollisionState, Vis_PIDAndDepth
- pInfos : MapStats, SpellStats
- pInventoryIndices : Chest, Chest_MM7
- pInventoryItemList : Character
- pInventoryMatrix : Character
- pIsArtifactFound : Party
- pitch : EvtInstruction
- pitchAngle : Actor
- pixels : FontData, FontData_MM7
- pJoinText : NPCProfession
- placedInChest : Item, ItemGen_MM7
- play : OpenEnrothOptions
- playback_time : Movie
- playerAlreadyPicked : Party
- playerBuffs : Player_MM7
- playerEventBits : Player_MM7
- players : Party_MM7
- playing : Movie
- playing_time : Party
- playingTime : SaveGameHeader, SaveGameHeader_MM7
- pLFaces : IndoorLocation
- pLights : BLVSector, BLVSector_MM7, IndoorLocation, LightsStack_MobileLight_, LightsStack_StationaryLight_
- pLines : ParticleEngine
- pLineVertices : stru2_LineList
- Plus : GameConfig::Gamepad, GameConfig::Keybindings
- pMapOutlines : IndoorLocation
- pMarkers : BLVSector, BLVSector_MM7
- pMasterSkillDesc : SpellInfo
- pMetrics : FontHeader, FontHeader_MM7
- pModelName : BSPModel, BSPModelData_MM7
- pModelName2 : BSPModel, BSPModelData_MM7
- pMonsterInfo : Actor_MM7
- pName : ChestDesc_MM7, Sprite
- pNodes : BSPModel, IndoorLocation
- pNPCData : NPCStats
- pNPCGreetings : NPCStats
- pNPCNames : NPCStats
- pNPCUnicNames : NPCStats
- pNumPresenceButton : GUIWindow
- pObjects : ObjectList
- policy : EvtInstruction
- polygonType : BLVFace_MM7
- pOMAP : OutdoorLocation
- pOriginalGroups : NPCStats
- pOriginalNPCData : NPCStats
- PortalOutlines : GameConfig::Debug
- portrait : Character, Player_MM7, PortraitFrameData, PortraitFrameData_MM7
- portrait_id : EvtInstruction
- portraitId : NPCData_MM7
- portraitImageIndex : Character, Player_MM7
- portraitTimeLength : Character, Player_MM7
- portraitTimePassed : Character, Player_MM7
- pos : Actor, ActorJob_MM7, AttackDescription, Bloodsplat, Party, PlatformMouseEvent, PlatformMoveEvent, RenderVertexD3D3, SpellFX_Billboard::local_01, TownPortalData
- position : Chest, nk_vertex, Party_MM7
- position_hi : CollisionState
- position_lo : CollisionState
- PositionX : GameConfig::Window
- PositionY : GameConfig::Window
- postedEvents : EngineControlState
- potionCombination : ItemTable
- potionNotes : ItemTable
- potionPower : Item
- pOverlays : ActiveOverlayList, OverlayList
- power : SpellBuff, SpellBuff_MM7
- pPageTitle : HistoryData
- pPalette : SoftwareBillboard, ViewingParams
- pPalette2 : SoftwareBillboard
- pParent : GUIButton
- pParticles : ParticleEngine
- pPartyBuffs : Party
- ppFaces : BSPModelData_MM7
- ppFacesOrdering : BSPModelData_MM7
- pPickedItem : Party
- pPlayer1Name : ArcomageGame
- pPlayer2Name : ArcomageGame
- pPlayerName : ArcomagePlayer
- ppNodes : BSPModelData_MM7
- pPortals : BLVSector, BLVSector_MM7
- pPressedKeysBuffer : Io::KeyboardInputHandler
- pProfessionChance : NPCStats
- pProfessions : NPCStats
- pProjectiles : SpellFxRenderer
- pProperties : FrameTableTxtLine
- pProprieterName : HouseData
- pProprieterTitle : HouseData
- ppVertices : BSPModelData_MM7
- pQuads : RenderBillboardD3D
- pQueue : stru262_TurnBased
- prefixFlag : FFmpegLogProxy::LogState
- prev_init_overflow : explosion_effect_struct
- prev_mouse_left : ArcomageGame
- prev_mouse_right : ArcomageGame
- prevEyeLevel : Party_MM7
- prevFace : Player_MM7
- prevPosition : Party_MM7
- prevVoiceId : Player_MM7
- Primrose : ColorTable
- priority : LodEntry_MM6
- profession : NPCData, NPCData_MM7
- professionChancePerArea : NPCProfessionChance
- profile : PlatformOpenGLOptions
- progressbar_dungeon : GUIProgressBar
- progressbar_loading : GUIProgressBar
- projmat : OpenGLRenderer
- projSize : ActiveOverlay, ActiveOverlay_MM7
- pSavegameHeader : SavegameList
- pSavegameThumbnails : SavegameList
- pSavegameUsedSlots : SavegameList
- pSchedule : TransportInfo
- pScheduledJobs : Actor_MM7
- pSectorIDs : BLVDoor, BLVDoor_MM7
- pSectors : IndoorLocation
- pShortName : SpellInfo
- pSoundDataID : SoundInfo_MM6
- pSoundName : SoundInfo_MM6
- pSoundSampleIDs : Actor_MM7
- pSpawnPoints : IndoorLocation, OutdoorLocation
- pSpriteEFrames : SpriteFrameTable
- pSpriteFrame : RenderBillboard
- pSpriteIDs : Actor_MM7
- pSprites : ArcomageGame
- pSpriteSFrames : SpriteFrameTable
- pStartingPosActiveItem : GUIWindow
- pTarget : SoftwareBillboard
- pTerrain : OutdoorLocation
- pText : AutonoteData, AwardData, HistoryData, NPCTopic
- pTextureUIDs : ODMFace, ODMFace_MM7
- pTextureVIDs : ODMFace, ODMFace_MM7
- pTopic : NPCTopic
- ptr_0002B0_sector_rdata : IndoorLocation
- ptr_0002B4_doors_ddata : IndoorLocation
- ptr_0002B8_sector_lrdata : IndoorLocation
- pTurnBasedCharacterRecoveryTimes : Party
- pureAccuracyUsed : Player_MM7
- pureEnduranceUsed : Player_MM7
- pureIntellectUsed : Player_MM7
- pureLuckUsed : Player_MM7
- pureMightUsed : Player_MM7
- purePersonalityUsed : Player_MM7
- pureSpeedUsed : Player_MM7
- PurplePink : ColorTable
- pVertexIDs : BLVDoor, BLVDoor_MM7, BLVFace, ODMFace, ODMFace_MM7
- pVertexUIDs : BLVFace
- pVertexVIDs : BLVFace
- pVertices : BSPModel, Decal, IndoorLocation, VertexBuffer
- pVisibleSectorIDs_toDrawDecorsActorsEtcFrom : BspRenderer
- pWalls : BLVSector, BLVSector_MM7
- pXInterceptDisplacements : ODMFace_MM7
- pXOffsets : BLVDoor, BLVDoor_MM7
- pYInterceptDisplacements : ODMFace_MM7
- pYOffsets : BLVDoor, BLVDoor_MM7
- pZInterceptDisplacements : ODMFace_MM7
- pZOffsets : BLVDoor, BLVDoor_MM7