Here is a list of all class members with links to the classes they belong to:
- u -
- u : billbverts, FlatFace, forcepersverts, GLdecalverts, GLshaderverts, RenderVertexSoft, twodverts
- uAction : ActorJob
- uActionLength : TurnBased_QueueElem
- uActionPointsLeft : stru262_TurnBased
- uActorHeight : Actor_MM7
- uActorRadius : Actor_MM7
- uAdditionalBitmapID : BLVFaceExtra, BLVFaceExtra_MM7
- uAIState : Actor_MM7
- uAlly : Actor_MM7
- uAnimationID : HouseData
- uAnimLength : SpellFxRenderer, SpriteFrame
- uAnimTime : SpriteFrame
- uAreaX : Sprite
- uAreaY : Sprite
- uAtributes : BLVLight, BLVLight_MM7
- uAttributes : Actor_MM7, ActorJob, BLVDoor, BLVDoor_MM7, BLVFace, BLVLight_MM6, ODMFace, SpawnPoint, SpawnPoint_MM6, SpawnPoint_MM7, SpriteObject, SpriteObject_MM7, TileData
- uBack : BSPNode, BSPNode_MM7
- uBackSectorID : BLVFace
- uBaseStep : CharacterCreationAttributeProps
- uBaseValue : CharacterCreationAttributeProps
- uBeaconTime : LloydBeacon
- uBirthYear : Character
- uBlue : BLVLight, BLVLight_MM7
- uBrightness : BLVLight, BLVLight_MM6, BLVLight_MM7
- uBSPFaceIDOffset : BSPNode, BSPNode_MM7
- uBuildingType : HouseAnimDescr
- uButtonType : GUIButton
- uCardId : AcromageCardOnTable
- uCarriedItemID : Actor_MM7
- uChanceByTreasureLvl : ItemData
- uChestBitmapID : Chest, Chest_MM7
- uCloseSpeed : BLVDoor, BLVDoor_MM7
- uCloseTime : HouseData
- uCog : LevelDecoration, LevelDecoration_MM7
- uColoredLight : DecorationDesc
- uColoredLightBlue : DecorationDesc_MM7
- uColoredLightGreen : DecorationDesc_MM7
- uColoredLightRed : DecorationDesc_MM7
- uColorMultiplier : Decal
- uCurrentActionAnimation : Actor_MM7
- uCurrentActionLength : Actor_MM7
- uCurrentActionTime : Actor_MM7
- uCurrentDayOfMonth : Party
- uCurrentFace : Character
- uCurrentHour : Party
- uCurrentMinute : Party
- uCurrentMonth : Party
- uCurrentMonthWeek : Party
- uCurrentTimeSecond : Party
- uCurrentYear : Party
- uData : GUIButton
- uDay : ActorJob
- uDecorationDescID : LevelDecoration, LevelDecoration_MM7
- uDecorationHeight : DecorationDesc, DecorationDesc_MM6
- uDiffuse : Particle_sw
- uDistance : AIDirection
- uDistanceXZ : AIDirection
- uDoorID : BLVDoor, BLVDoor_MM7
- uDoors_ddata_Size : BLVHeader_MM7
- uDoublePiMask : TrigTableLookup
- uDroppedStep : CharacterCreationAttributeProps
- uEAXEnv : MapInfo
- uEndParticle : ParticleEngine
- uEventID : BLVFaceExtra, BLVFaceExtra_MM7, LevelDecoration, LevelDecoration_MM7
- uExitMapID : HouseData
- uExitPicID : HouseData
- uFace1ID : BLVMapOutline, BLVMapOutline_MM7
- uFace2ID : BLVMapOutline, BLVMapOutline_MM7
- uFaceExtraID : BLVFace
- uFaceID : BspFace, BspRenderer_ViewportNode
- uFaces_fdata_Size : BLVHeader_MM7
- uFacing : SpriteObject, SpriteObject_MM7
- uFadeColor : SpellFxRenderer
- uFadeLength : SpellFxRenderer
- uFadeTime : SpellFxRenderer
- uFallStartZ : Party
- uFine : Party
- uFirstBSPNode : BLVSector, BLVSector_MM7
- uFlags : BLVMapOutline, BLVMapOutline_MM7, Chest, Chest_MM7, DecorationDesc, DecorationDesc_MM6, LevelDecoration, LevelDecoration_MM7, NPCData, ObjectDesc, ObjectDesc_MM6, ObjectDesc_MM7, Party, SoftwareBillboard, SoundInfo, SoundInfo_MM6, SpriteFrame
- uFlags2 : Party
- uFogColor : Renderer
- uFontHeight : FontHeader, FontHeader_MM7
- uFrameHeight : GUIWindow
- uFrameW : GUIWindow
- uFrameWidth : GUIWindow
- uFrameX : GUIWindow
- uFrameY : GUIWindow
- uFrameZ : GUIWindow
- uFront : BSPNode, BSPNode_MM7
- uFullHealthBonus : Character
- uFullManaBonus : Character
- uFullyRevealedCellOnMap : OutdoorLocation
- uGameWinner : ArcomageGame
- uGlowRadius : SpriteFrame
- uGradientVertex1 : ODMFace_MM7
- uGradientVertex2 : ODMFace_MM7
- uGradientVertex3 : ODMFace_MM7
- uGradientVertex4 : ODMFace_MM7
- uGreen : BLVLight, BLVLight_MM7
- uGroup : Actor_MM7, SpawnPoint, SpawnPoint_MM7
- uHalfPiMask : TrigTableLookup
- uHeight : ChestDesc, ChestDesc_MM7, GUIButton, GUIProgressBar, ObjectDesc, ObjectDesc_MM6, ObjectDesc_MM7, Sprite
- uHirePrice : NPCProfession
- uHour : ActorJob
- ui_book_button1_off : GUIWindow_Book
- ui_book_button1_on : GUIWindow_Book
- ui_book_button2_off : GUIWindow_Book
- ui_book_button2_on : GUIWindow_Book
- ui_book_button3_off : GUIWindow_Book
- ui_book_button3_on : GUIWindow_Book
- ui_book_button4_off : GUIWindow_Book
- ui_book_button4_on : GUIWindow_Book
- ui_book_button5_off : GUIWindow_Book
- ui_book_button5_on : GUIWindow_Book
- ui_book_button6_off : GUIWindow_Book
- ui_book_button6_on : GUIWindow_Book
- ui_book_button7_off : GUIWindow_Book
- ui_book_button7_on : GUIWindow_Book
- ui_book_button8_off : GUIWindow_Book
- ui_book_button8_on : GUIWindow_Book
- ui_book_map_frame : GUIWindow_Book
- ui_book_quest_div_bar : GUIWindow_Book
- ui_mainmenu_credits : GUIWindow_MainMenu
- ui_mainmenu_exit : GUIWindow_MainMenu
- ui_mainmenu_load : GUIWindow_MainMenu
- ui_mainmenu_new : GUIWindow_MainMenu
- UI_OnMouseLeftClick() : Io::Mouse
- ui_partycreation_font : GUIWindow_PartyCreation
- ui_spellbook_btn_close : GUIWindow_Spellbook
- ui_spellbook_btn_close_click : GUIWindow_Spellbook
- ui_spellbook_btn_quckspell : GUIWindow_Spellbook
- ui_spellbook_btn_quckspell_click : GUIWindow_Spellbook
- ui_spellbook_school_backgrounds : GUIWindow_Spellbook
- ui_spellbook_school_tabs : GUIWindow_Spellbook
- uIndex : SpawnPoint_MM6, SpawnPoint_MM7
- uIndoorSectorID : RenderBillboard
- uIntegerDoublePi : TrigTableLookup
- uIntegerHalfPi : TrigTableLookup
- uIntegerPi : TrigTableLookup
- uIntegerQuarterPi : TrigTableLookup
- uiReservedData : OpenALTrack16
- uiReservedDataMinimum : OpenALTrack16
- uItemIndex : SpawnPoint
- uKind : SpawnPoint, SpawnPoint_MM6, SpawnPoint_MM7
- uLastCharacterIDToHit : Actor_MM7
- uLastSunlightUpdateMinute : OutdoorLocation
- uLeftSpacing : GUICharMetric, GUICharMetric_MM7
- uLevel : Character
- uLifetime : ObjectDesc, ObjectDesc_MM6, ObjectDesc_MM7
- uLightColor : MobileLight, StationaryLight
- uLightColor_bgr : Particle
- uLightDistanceMultiplier : BLVSector, BLVSector_MM7
- uLightRadius : DecorationDesc, DecorationDesc_MM6
- uLightType : MobileLight, StationaryLight
- uMapBookMapZoom : ViewingParams
- uMapInfoID : TransportInfo
- uMasterVolume : AudioPlayer
- uMaxValue : CharacterCreationAttributeProps
- uMinAmbientLightLevel : BLVSector, BLVSector_MM7
- uMinimapZoom : ViewingParams
- uMistLevel : BLVSector, BLVSector_MM7
- uMonsterIndex : SpawnPoint
- uMonth : ActorJob
- uMouseX : Io::Mouse
- uMouseY : Io::Mouse
- uMoveLength : BLVDoor, BLVDoor_MM7
- uMovementSpeed : Actor_MM7
- uMusicVolume : AudioPlayer
- unbind() : NullOpenGLContext, PlatformOpenGLContext, ProxyOpenGLContext, SdlOpenGLContext
- underlying_type : Flags< Enum >
- uNewlNPCBufPos : NPCStats
- UnicodeCrt() : UnicodeCrt
- unidentifiedName : ItemData
- uniformLocation() : OpenGLShader
- uninitialized() : Image< T >
- uniqueNameIndex : Actor
- uniqueNames : MonsterStats
- unk_0 : LodEntry_MM6, LodFileEntry_MM8, LodHeader_MM6, LodSpriteHeader_MM6
- unk_1 : LodFileEntry_MM8, LodHeader_MM6
- unk_10 : LodFileEntry_MM8
- unk_11 : LodFileEntry_MM8
- unk_14 : LodFileEntry_MM8
- unk_2 : LodFileEntry_MM8
- unk_3 : LodFileEntry_MM8
- unk_4 : LodFileEntry_MM8
- unk_5 : LodFileEntry_MM8
- unk_6 : LodFileEntry_MM8
- unk_7 : LodFileEntry_MM8
- unk_8 : LodFileEntry_MM8
- unk_9 : LodFileEntry_MM8
- unknown : LloydBeacon
- Unload() : MPlayer
- unmask() : MaskingFileSystem
- unmount() : MountingFileSystem
- uNodeID : BspFace
- unregisterEventLoop() : SdlPlatformSharedState
- unregisterWindow() : SdlPlatformSharedState
- uNumActions : ActionQueue
- uNumArcomageLoses : Party
- uNumArcomageWins : Party
- uNumArenaWins : Party
- uNumArmageddonCasts : Character
- uNumBillboards : ODMRenderParams
- uNumBillboardsToDraw : Renderer
- uNumBloodsplats : BloodsplatContainer
- uNumBountiesCollected : Party
- uNumBSPFaces : BSPNode, BSPNode_MM7
- uNumCeilings : BLVSector, BLVSector_MM7
- uNumCogs : BLVSector, BLVSector_MM7
- uNumConvexFaces : BSPModelData_MM7
- uNumCylinderFaces : BLVSector, BLVSector_MM7
- uNumDeaths : Party
- uNumDecorations : BLVSector, BLVSector_MM7, BSPModelData_MM7
- uNumDivineInterventionCastsThisDay : Character
- uNumFaces : BLVDoor, BLVDoor_MM7, BLVSector, BLVSector_MM7, BSPModelData_MM7
- uNumFacesRenderedThisFrame : BLVRenderParams
- uNumFireSpikeCasts : Character
- uNumFloors : BLVSector, BLVSector_MM7
- uNumFluids : BLVSector, BLVSector_MM7
- uNumFoodRations : Party
- uNumGold : Party
- uNumGoldInBank : Party
- uNumLights : BLVSector, BLVSector_MM7
- uNumLightsActive : LightsStack_MobileLight_, LightsStack_StationaryLight_
- uNumLines : stru2_LineList
- uNumMarkers : BLVSector, BLVSector_MM7
- uNumNewNPCs : NPCStats
- uNumNodes : BSPModelData_MM7
- uNumNonBSPFaces : BLVSector, BLVSector_MM7
- uNumNPCNames : NPCStats
- uNumNPCProfessions : NPCStats
- uNumOffsets : BLVDoor, BLVDoor_MM7
- uNumPolygons : ODMRenderParams
- uNumPortals : BLVSector, BLVSector_MM7
- uNumPrisonTerms : Party
- uNumProjectiles : SpellFxRenderer
- uNumSectors : BLVDoor, BLVDoor_MM7
- uNumSplatsThisFace : DecalBuilder
- uNumStationaryLights_in_pStationaryLightsStack : Engine
- uNumVertices : BLVDoor, BLVDoor_MM7, BLVFace, BSPModelData_MM7, Decal, ODMFace, ODMFace_MM7, RenderBillboardD3D, SpellFX_Billboard, VertexBuffer
- uNumVisibleNotEmptySectors : BspRenderer
- uNumWalls : BLVSector, BLVSector_MM7
- unused : CharacterConditions_MM7, FogProbabilityTableEntry
- unused_acc_1 : effect_params_struct, explosion_effect_struct
- unused_acc_2 : effect_params_struct, explosion_effect_struct
- unused_param_1 : effect_params_struct, explosion_effect_struct
- unused_param_2 : effect_params_struct, explosion_effect_struct
- unused_param_3 : effect_params_struct, explosion_effect_struct
- unused_param_4 : explosion_effect_struct
- unused_param_5 : explosion_effect_struct
- unused_param_6 : explosion_effect_struct
- unused_param_7 : explosion_effect_struct
- unused_param_8 : explosion_effect_struct
- unused_param_9 : explosion_effect_struct
- unusedItems : Player_MM7
- uObjectDescID : SpriteObject, SpriteObject_MM7
- uObjectID : ObjectDesc, ObjectDesc_MM6, ObjectDesc_MM7
- uOpenSpeed : BLVDoor, BLVDoor_MM7
- uOpenTime : HouseData
- uOverlayID : OverlayDesc, OverlayDesc_MM7
- uOverlayType : OverlayDesc, OverlayDesc_MM7
- uPackedID : TurnBased_QueueElem
- uPaletteID : SpriteFrame
- uPaletteIndex : RenderBillboard, SpriteFrame
- uPartiallyRevealedCellOnMap : OutdoorLocation
- uParticleColor : Particle
- uParticleTrailColor : ObjectDesc
- uParticleTrailColor16 : ObjectDesc_MM6
- uParticleTrailColor32 : ObjectDesc_MM7
- uParticleTrailColorB : ObjectDesc_MM6, ObjectDesc_MM7
- uParticleTrailColorG : ObjectDesc_MM6, ObjectDesc_MM7
- uParticleTrailColorR : ObjectDesc_MM6, ObjectDesc_MM7
- uPartyEyeSectorID : BLVRenderParams
- uPartySectorID : BLVRenderParams
- Update() : arcomage_mouse
- update() : AudioSamplePool, CreditsState, ExampleOverlay, Fsm, FsmState
- Update() : GUICredits, GUIWindow, GUIWindow_AutonotesBook, GUIWindow_BooksButtonOverlay, GUIWindow_BranchlessDialogue, GUIWindow_CalendarBook, GUIWindow_CharacterRecord, GUIWindow_Chest, GUIWindow_Dialogue, GUIWindow_GameKeyBindings, GUIWindow_GameMenu, GUIWindow_GameOptions, GUIWindow_GameOver, GUIWindow_GameVideoOptions, GUIWindow_House, GUIWindow_IndoorEntryExit, GUIWindow_Inventory, GUIWindow_Inventory_CastSpell, GUIWindow_JournalBook, GUIWindow_LloydsBook, GUIWindow_Load, GUIWindow_MainMenu, GUIWindow_MapBook, GUIWindow_MessageScroll, GUIWindow_PartyCreation, GUIWindow_QuestBook, GUIWindow_QuickReference, GUIWindow_Rest, GUIWindow_Save, GUIWindow_Spellbook, GUIWindow_TownPortalBook, GUIWindow_Travel
- update() : LoadStep2State, MainMenuState
- Update() : OnButtonClick2, OnButtonClick3, OnButtonClick4, OnButtonClick, OnCancel2, OnCancel3, OnCancel, OnSaveLoad, OpenALTrack16
- update() : Overlay, ScriptedOverlay, StartState, StatusBar, TalkAnimation, TurnBasedOverlay, VideoState
- Update_Texture() : NullRenderer, OpenGLRenderer, Renderer
- UpdateActorAI() : Actor
- UpdateAnimation() : Actor
- updateCharactersAndHirelingsEmotions() : Party
- UpdateConfigFromWindow() : GameWindowHandler
- updateDelayedReaction() : Party
- updateDialogueOnEscape() : GUIWindow_House, GUIWindow_Shop, GUIWindow_Tavern, GUIWindow_Temple, GUIWindow_Training
- UpdateDiscoveredArea() : OutdoorLocation
- UpdateEffect() : explosion_effect_struct
- UpdateFog() : OutdoorLocation
- updateObjectBLV() : SpriteObject
- updateObjectODM() : SpriteObject
- UpdateParticles() : ParticleEngine, TrailParticleGenerator
- updater : OpenALTrack16
- updateRenderDimensions() : BaseRenderer
- UpdateSounds() : AudioPlayer
- UpdateSunlightVectors() : OutdoorLocation
- UpdateTempBonus() : Item
- UpdateTexture() : NullRenderer, OpenGLRenderer, Renderer
- UpdateVolumeFromConfig() : AudioPlayer
- UpdateWindowFromConfig() : GameWindowHandler
- uPiMask : TrigTableLookup
- uPitchAngle : Actor_MM7, AIDirection
- uPointingObjectID : Io::Mouse
- uPolygonType : BLVFace, ODMFace, ODMFace_MM7
- uPortraitID : NPCData
- uPrevFace : Character
- uPrevVoiceID : Character
- uPriority : AwardData
- uProgressCurrent : GUIProgressBar
- uProgressMax : GUIProgressBar
- uPropCount : FrameTableTxtLine
- uQuestBit : TransportInfo
- uQuickSpell : Character
- uRadius : BLVLight, BLVLight_MM6, BLVLight_MM7, DecorationDesc, DecorationDesc_MM6, MobileLight, ObjectDesc, ObjectDesc_MM6, ObjectDesc_MM7, SpawnPoint, SpawnPoint_MM6, SpawnPoint_MM7, StationaryLight
- uRed : BLVLight, BLVLight_MM7
- uRightSpacing : GUICharMetric, GUICharMetric_MM7
- uRoomSoundId : HouseAnimDescr
- uScreen_BR_X : Viewport
- uScreen_BR_Y : Viewport
- uScreen_BttmR_X : ViewingParams
- uScreen_BttmR_Y : ViewingParams
- uScreen_TL_X : Viewport
- uScreen_TL_Y : Viewport
- uScreen_topL_X : ViewingParams
- uScreen_topL_Y : ViewingParams
- uScreenCenterX : Viewport
- uScreenCenterY : Viewport
- uScreenHeight : Viewport
- uScreenSpaceW : Particle
- uScreenSpaceX : Particle
- uScreenSpaceY : Particle
- uScreenSpaceZ : Particle
- uScreenWidth : Viewport
- use() : OpenGLShader
- uSection : TileData
- uSector_lrdata_Size : BLVHeader_MM7
- uSector_rdata_Size : BLVHeader_MM7
- uSectorID : Actor_MM7, BLVFace, BspRenderer_ViewportNode, CollisionState, MobileLight, SpriteObject, SpriteObject_MM7, StationaryLight
- useItem() : Character
- userPath : GameStarterOptions
- uSex : Character, NPCData
- uShadeType : ODMFace, ODMFace_MM7
- uSize : Vis_SelectionList
- uSkillPoints : Character
- uSomeW : ViewingParams
- uSomeX : ViewingParams
- uSomeY : ViewingParams
- uSomeZ : ViewingParams
- uSoundID : DecorationDesc, DecorationDesc_MM6, SoundInfo, SoundInfo_MM6, SpriteObject, SpriteObject_MM7
- uSpeed : ObjectDesc, ObjectDesc_MM6, ObjectDesc_MM7
- uSpellAnimTime : PlayerBuffAnim
- uSpellAnimTimeElapsed : PlayerBuffAnim
- uSpellIconID : PlayerBuffAnim
- uSpellID : CastSpellInfo, SpriteObject, SpriteObject_MM7
- uSpriteFramesetID : OverlayDesc, OverlayDesc_MM7
- uSpriteID : DecorationDesc, DecorationDesc_MM6, ObjectDesc, ObjectDesc_MM6, ObjectDesc_MM7
- uStartParticle : ParticleEngine
- uState : BLVDoor, BLVDoor_MM7
- uSummonerID : Actor_MM7
- uTargetHeight : BLVRenderParams
- uTargetPitch : SoftwareBillboard
- uTargetWidth : BLVRenderParams
- uTetherDistance : Actor_MM7
- uTextureID : ChestDesc, ChestDesc_MM7, ODMFace_MM7
- uTextureID_AlwaysRun : OptionsMenuSkin
- uTextureID_ArrowLeft : OptionsMenuSkin
- uTextureID_ArrowRight : OptionsMenuSkin
- uTextureID_Background : OptionsMenuSkin
- uTextureID_FlipOnExit : OptionsMenuSkin
- uTextureID_ShowDamage : OptionsMenuSkin
- uTextureID_SoundLevels : OptionsMenuSkin
- uTextureID_TurnSpeed : OptionsMenuSkin
- uTextureID_unused_0 : OptionsMenuSkin
- uTextureID_unused_1 : OptionsMenuSkin
- uTextureID_unused_2 : OptionsMenuSkin
- uTextureID_WalkSound : OptionsMenuSkin
- uTileID : TileData
- uTime : HistoryData
- uTimeElapsed : ParticleEngine
- uTimeSinceCreated : SpriteObject_MM7
- uTimeSinceTriggered : BLVDoor, BLVDoor_MM7
- uTotalprofChance : NPCProfessionChance
- uTravelTime : TransportInfo
- uTriggerRange : LevelDecoration, LevelDecoration_MM7
- uType : BLVLight, BLVLight_MM7, DecorationDesc, DecorationDesc_MM6, GUIProgressBar, HouseData, SpriteObject, SpriteObject_MM7
- uv : nk_vertex
- uVertex1ID : BLVMapOutline, BLVMapOutline_MM7
- uVertex2ID : BLVMapOutline, BLVMapOutline_MM7
- uViewportBR_X : Viewport
- uViewportBR_Y : Viewport
- uViewportCenterX : BLVRenderParams
- uViewportCenterY : BLVRenderParams
- uViewportHeight : BLVRenderParams
- uViewportTL_X : Viewport
- uViewportTL_Y : Viewport
- uViewportW : BLVRenderParams, SoftwareBillboard
- uViewportWidth : BLVRenderParams
- uViewportX : BLVRenderParams, SoftwareBillboard
- uViewportY : BLVRenderParams, SoftwareBillboard
- uViewportZ : BLVRenderParams, SoftwareBillboard
- uVoiceID : Character
- uVoiceVolume : AudioPlayer
- uW : GUIButton
- uWaterLevel : BLVSector, BLVSector_MM7
- uWidth : ChestDesc, ChestDesc_MM7, GUIButton, GUICharMetric, GUICharMetric_MM7, GUIProgressBar, Sprite
- uX : GUIButton, GUIProgressBar
- uY : GUIButton, GUIProgressBar
- uYawAngle : Actor_MM7, AIDirection
- uZ : GUIButton